User talk:SirYodaJedi
Could you expand your edit about Half-Life Unified SDK by adding more examples or comments?
Your edit.Lxm6 (talk) 2:15, 12 April 2023 (UTC)
Could you expand your edit about WinBSPC by adding more examples or comments?
Your edit. Lxm6 (talk) 3:37, 12 April 2023 (UTC)
Thanks for tidying English pages!
Lxm6 (talk) 15:33, 24 June 2023 (PDT)
2 unhelpful moves
I and others can't easily restore them now. 1 2 3. The Microsoft doesn't say option. Lxm6 (talk) 1:45, 19 Jul 2023 (UTC)
- To be technical and nitpicky, it should technically be command line parameters, not command line arguments, as these are parameters we are putting in from the user's perspective; MS's documentation is from the application's perspective, where it takes in arguments. "Options" avoids this confusion, and
is a commonly used term in the industry, referring to exactly what the page entails.
— SirYodaJedi (talk) 1:56, 19 Jul 2023 (UTC)- So IBM and some others call them command-line option. http://www.antonis.de/dos/dos-tuts/mpdostip/html/nwdostip.htm is pretty bad reference on the Wikipedia section. So both make sense. Lxm6 (talk) 2:03, 19 Jul 2023 (UTC)
Notice colors
Pointless change of unconfirmed information to green, which can mislead readers. The latest example. Lxm6 (talk) 22:14, 19 Jul 2023 (UTC)
- Not pointless; popular consensus.
— SirYodaJedi (talk) 19:09, 19 July 2023 (PDT)
A professional MediaWiki editor like you should know Special:Search includes main namespace but not user namespace
You are the MediaWiki elite here.
Lxm6 (talk) 20:54, 22 July 2023 (PDT)
- Wat? Also, it does if you click Everything or Advanced.
— SirYodaJedi (talk) 10:08, 23 July 2023 (PDT)
Are you familiar with the entity template?
Hey, i am a little in need of help. Are you familiar with the entity template? i created monster_human_scientist instead of sticking it in the "Gunman Chronicles entities" Category it sticks it in the "gunman entities" category? Do you know in what sub template this is set? I thought i try it on your discussion page since you seem to be here forever and know much. :3 --Dmx6 (talk) 13:28, 19 August 2023 (PDT)
- I'm not really sure how it works; there seems to be some sort of hardcoded list, when there really shouldn't. Report it on {{format}}'s page or it's talk page, and I'm sure someone better versed in mediawiki template syntax will be able to figure it out.
— SirYodaJedi (talk) 12:35, 20 August 2023 (PDT)
Fanpages
How about we add "fanpages" where you can make your own page without admin interference. For instance, "I AHTE NI" would be deleted, however "Fanpage:I AHTE NI" would be able to stay, and fanpages don't even need to be true, they can have all the mis-info you can cram into a single VDC page. Of course, they can also be edited freely by everyone else on VDC. — User:Viktini324 on 08:44, 2 September 2023
- First off, I'm not an admin.
Secondly, userspace exists for a reason; as long as its content doesn't violate the code of conduct, it won't be deleted from userspace.
Finally, if you don't want admin interference, then go to a different wiki.
— SirYodaJedi (talk) 09:21, 2 September 2023 (PDT)
Gratitude (G2S Contribution)
Thank you for the edits you made to the porting guide, this is very valuable information, if you suddenly have ideas for additions/improvement, you can suggest it, I will be grateful. I also saw your success in porting id Tech 3 content, I need to go a little deeper into this part and practice, I would help you improve your article.
-NOUG4AT (talk) 21:40, 17 September 2023 (PDT)
- Glad to help with the GS→S1 article; it's quite a complicated process, and your page is currently the most comprehensive (if a bit daunting).
I'm still figuring out the kinks of Q3→S1 myself. I'm slowly working on porting "Würzburg Radar" fromWolfenstein: Enemy Territory to
Day of Defeat: Source, but I've been focused on the assets first (and taking a while, because ADD go brr); currently got most of the map textures and sounds done, but still have a bunch of props to port. Fortunately, unlike GoldSus, IdTech 3 BSPs store the full brush information, like Sorse 1, so the main tribulations are
- "Converting" Patch meshes (aka "curves") to displacements (probably have to be recreated from scratch).
- Getting semi-accurate texture blending (Q3 allows for blended textures on triangulated brushes, and it's handled via a separate PCX file)
- Redoing lighting (lighting entities work very differently, and light entities are lost on decompile anyway)
- Simulating dynamic skies using the 3D skybox
- Creating collision meshes for static props (misc_model gets automatic collision when compiled into the map)
- (Decompiles only) Extracting misc_model geometry, which is stored directly in the BSP, and can't be decompiled (you have to convert to ASE or OBJ in addition to MAP)
- (Decompiles only) Redoing texture alignment, which is allegedly not retained when decompiling a IdTech 3 map
- Static props (misc_models) in IdTech 3 are lightmapped in the same way as brushes, but prop_static entities in Sorse are not.
- So… it's still just as complicated, just in different ways 😅
— SirYodaJedi (talk) 17:16, 18 September 2023 (PDT)- Thank you for your voluminous comment and for your assessment of the gs2s1 article. Your opinion is useful. And I will be glad with the edits you will make.
- About your work - In fact, your experience is very important and useful, especially since I really like your ideas that no one has covered before, for example the same patch-meshes. You chose very precise words "it's still just as complicated, just in different ways" but now I think that it is even more difficult, I had no experience of porting id Tech 3 maps, although I thought about it, and thought that the process with G2S was similar, but now having studied and looked at your although the article is unfinished, I see that these are completely different processes. I also have a few questions regarding your work, some of them may not go directly into the process itself, but I would like to know your opinion on this matter:
- -Will there be an image in the article? Will this article be step-by-step?
- -Displacements, will you recreate them by eye? on view. (In the process from g2s, by the way, the displacements are always broken too)
- -Do you plan to use information from previously published guides on a similar topic?
- I wish you good luck in the porting, and if you ever finish and publish this map, let me know, in general this is an interesting, even for a video comparing the source version and Id Tech 3 imo.
—NOUG4AT (talk) 21:19, 18 September 2023 (PDT)
- Thank you for your voluminous comment and for your assessment of the gs2s1 article. Your opinion is useful. And I will be glad with the edits you will make.