MDL (GoldSrc)
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MDL (sometimes referred to as Half-Life MDL or HLMDL) is a model format used by
GoldSrc to store dynamically lit models which can be animated using skeletal animation. It is a heavily modified version of the Quake MDL format.
Technical
Limits
HLMDL has the following limits per input SMD:
- 1 mesh
- 2048 vertices and vertex normals per mesh
- 4080 triangles per mesh
- 1 animation sequence
- 512 keyframes per sequence
- 128 bones
Additionally, the following limits apply to the whole MDL:
- 4 bone attachments
- 8 bone controllers
- 32 meshes across all submodels
- 256 animation sequences.
Textures must:
- Be 8-bit uncompressed BMP files.
- Have a resolution which is a multiple of 8 (multiples of 16 are preferred).
- Have a resolution which does not exceed 512x512 (soft limit; raised to 1024x1024 in
Sven Co-op and other engines like
FTE). - Have a file name which is not longer than 64 characters (including the
.bmpextension).
$body or $bodygroup entry for each mesh in the QC file.
Template:ModernWarning Structs
In other engines
Half-Life MDLs are supported by
FTE and the
Unity game
Codename: Loop.