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Image Subrect Editor

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The new blank file view of the Image Subrect Editor.

The Image Subrect Editor is a tool in Source 2 used for making Hotspots. Hotspots are predefined sections of a texture used to apply materials to Hammer geometry fast and easy.

1. Viewport

The viewport is where rectangles are drawn to specify what parts of the texture will get applied to geometry.

  • In Create mode, click dragging in the viewport will draw a rectangle.
  • In Adjust mode, click dragging on an existing rectangle will move it.
  • In any mode, clicking an existing rectangle will select that rectangle, allowing you to change it's properties. You can hold Shift to select multiple rectangles.
  • The grid size can be changed with [ to make it smaller and ] to make it bigger. These options are also under "Edit." Grid visibility can also be toggled here.
  • Holding Alt will let you adjust the rectangles as you were in Adjust mode.



2. Rectangle Properties

This is where you draw the squares that make up where UV. There are two modes: Create and Adjust.

  • Create will allow you to draw new rectangles across the texture.
  • Adjust lets you change the size of previously drawn rectangles.

The "Allow Rotation" checkbox allows that rectangle to be rotated when applying the hotspot in Hammer. "Allow Tiling" allows that rectangle to be tileable instead of being applied to a face in hammer as is, which could result in stretching.

frame

3. Active Material

You can choose a material to reference in the viewport. This is useful for creating rectangles for a trimsheet.
When a material is selected, you can then change the preview to any texture that material uses.

Image Subrect Editor with Preview Texture

TODO

Create section specifying use in Material Editor and Hammer