comp_pack
		
		
		
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comp_pack  is an   e1  available in 
 Portal 2: Community Edition. It is also available in all games with 
 TeamSpen's Hammer Addons installed. It is a Point entity that works with the TeamSpen's Hammer Addons' postcompiler to forcefully pack selected models/materials/sounds/soundscripts into the .BSP file when compiling, essentially eliminating the need to manually pack files with Bspzip. This entity is removed on on map compilation and does not contribute to the entity limit.
Multiple comp_packs can be used in conjunction to pack multiple files into the BSP. 
Template:ModernWarning
KeyValues
- Generic 1-4 (generic1-4) <string>
 - The path to any file to be packed.
 
- Model 1-4 (model1 - 4) <string>
 - The path to the 
.mdlfile of the model to be packed. 
- Material 1-4 (material1 - 4) <string>
 - The path to the 
.vmtfile of the material to be packed. 
- Soundscript 1-4 (soundscript1-4) <string>
 - The path to the soundscript file of the sound to be packed.
 
- Particle 1-4 (particle1-4) <string>
 - Path to the particle file to be packed.