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Bug:Players can get stuck when spawning on top of certain props at maps such as dm_lockdown.
Workaround:players can push the objects with weapon_physcannon.
Half-Life 2: Deathmatch was released on November 30, 2004 as the multiplayer component to Half-Life 2. Gameplay is fundamentally identical to Deathmatch Classic, and the multiplayer mode in Half-Life, where players get one point for each kill and they lose a point for each suicide.
Half-Life 2: Deathmatch was, at one period of time, available free for users of certain ATI and Nvidia graphics cards.
Limitations/Bugs

Build Label: 6630498 # Uniquely identifies each build Network PatchVersion: 6630498 # Determines client and server compatibility Protocol version: 24 # High level network protocol version Server version: 6630498 Server AppID: 232370 Client version: 6630498 Client AppID: 320[todo tested in ?]

Official maps
Todo: expand here of use more external references
Half-Life 2: Deathmatch has the following official maps included:
Official maps since release
Official map since February 17 2005 (Update)
Official maps since March 18 2005 (HL2:DM Map Contest)
Official map since April 25 2005 (Update)
Official map since April 03 2013 (SteamPipe update)
See also
External links
- TSGK Forum Tricks, Tips, Help, Custom Maps, Server Plugins for HL2:DM
- Half-Life 2: Deathmatch University Rus - Russian HL2:DM community
- Half-Life 2: Deathmatch Oldschool Community - HL2:DM Cups and Leagues