CompileNonSolid
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Add this VMT parameter to make brushes non-solid. When compiling the map, VBSP will flag the brush with this material as non-solid. Useful for foliage or light effects.
Unlike a brush tied to a func_illusionary, a worldspawn (or func_detail) brush with a %CompileNonSolid face does not count as an edict.
Equivalent to the NOCLIP tool texture in
GoldSrc.
%CompileNoDraw in