CompileNonSolid

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Revision as of 08:02, 14 June 2023 by SirYodaJedi (talk | contribs) (Add bug and confirm)
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Add this VMT parameter to make brushes non-solid. When compiling the map, VBSP will flag the brush with this material as non-solid. Useful for foliage or light effects.

Unlike func_illusionary, a brush with a %CompileNonSolid face does not count as an edict.

Equivalent to the NOCLIP tool texture in GoldSrc GoldSrc.

Icon-Bug.pngBug:Identical to %CompileNoDraw in Left 4 Dead 2 Left 4 Dead 2.  [todo tested in ?]
Confirm:Do all brush faces need to be textured with non-solid materials, or will one face being textured properly result in disabling the brush's collision?