This article's documentation is for anything that uses the Source engine. Click here for more information.

logic_multicompare

From Valve Developer Community
Revision as of 11:45, 4 January 2024 by WisdomBot (talk | contribs) (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
Jump to navigation Jump to search
English (en)中文 (zh)Translate (Translate)
C++ Class hierarchy
CLogicCompareInteger
CLogicalEntity
CServerOnlyEntity
CBaseEntity
C++ logicentities.cpp
Logic multicompare.png

logic_multicompare is an e0 available in all Source Source games.

Compares a set of inputs to each other. If they are all the same, fires an OnEqual output. If any are different, fires the OnNotEqual output.

This entity has an internal list of integers that it has received from any inputValue input's. Any values sent to this entity, must be sent as an integer or boolean because "if it can't be converted" the entity will "just throw it away" (Source Code comment from dev's). Currently, there is no way to clear this 'list', so the entity is not reusable.

Keyvalues

Integer Value (optional) (IntegerValue) <integer>
Initial integer value.
Should use Integer Value (ShouldComparetoValue) <boolean>
If set, compare inputs against Integer Value.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

InputValue <integerRedirectInput/integer>
Input value
CompareValues
Compares the values and fires appropriate outputs

Outputs

{{IO|OnEqual|Fires if the values are equal (!activator is the activator) {{IO|OnNotEqual|Fires if the values are not equal (!activator is the activator)