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HALFLIFE.WAD
Image |
Name |
Usage / Notes
|
 |
{BLUE |
An invisible brush face if attached to func_wall or similar brush entity with rendermode solid. Note:Faces using this texture are still have lightmap a created for them, despite not being noticeable. Increase texture scale to 4.0 or higher to avoid wasting allocblock.
|
 |
{INVISIBLE |
Functions same as {BLUE.
|
 |
AAATRIGGER |
Used for trigger brush entities.
|
 |
BLACK |
A plain black texture for unlit areas, such as the bottom of deep pits. Note:Faces using this texture are still have lightmap a created for them, despite not being noticeable. Increase texture scale to 4.0 or higher to avoid wasting allocblock.
|
 |
CLIP |
See Clip texture
|
 |
ORIGIN |
Treated as the origin point for rotating entities, such as func_door_rotating.
|
 |
SKY |
Used for displaying the skybox. Note:VHLT expects the sky tool texture to be lowercase and will not compile skies correctly if the tool texture does not fit these critera.
|
 |
TRANSLUCENT |
|
 |
WHITE |
|
HLBASICS.WAD
HLBASICS.WAD
is found in
Counter-Strike: Condition Zero and
Day of Defeat, and is used to avoid needing to load HALFLIFE.WAD
for maps that don't use base Half-Life 1 textures. [Clarify] Some of these are also in
Condition Zero Deleted Scenes, via RITUAL_STANDARD.WAD
, as well as in
Counter-Strike: Condition Zero, via CZRITUAL_STANDARD.WAD
.
Image |
Name |
Usage / Notes
|
 |
{blue |
An invisible brush face if attached to func_wall or similar brush entity with rendermode solid. Note:Faces using this texture are still have lightmap a created for them, despite not being noticeable. Increase texture scale to 4.0 or higher to avoid wasting allocblock.
|
 |
aaa_1 |
|
 |
aaa_2 |
|
 |
aaa_3 |
|
 |
aaa_hurt |
|
 |
aaa_multi |
|
 |
aaa_once |
|
 |
aaa_push |
|
 |
aaa_push2 |
|
 |
AAATRIGGER |
Used for trigger brush entities.
|
 |
clip |
See Clip texture.
|
 |
cr_matleaf |
|
 |
cr_matmetal |
|
 |
hint |
|
 |
ORIGIN |
Treated as the origin point for rotating entities, such as func_door_rotating.
|
 |
SKIP |
|
 |
sky |
Used for displaying the skybox.
|
Condition Zero only
Image |
Name |
Usage / Notes
|
 |
bark |
|
 |
black |
|
 |
cr_matbark |
|
 |
cr_matcard |
|
 |
cull |
|
 |
leaf |
|
 |
loc |
|
 |
skycull |
|
Day of Defeat only
Image |
Name |
Usage / Notes
|
 |
cr_mathvymetal |
|
 |
cr_matsand |
|
 |
cr_matwood |
|
 |
NULL |
|
ZHLT.WAD
ZHLT.WAD
is used for the additional features provided by the ZHLT and VHLT compilers. It does not come with any vanilla first-party GoldSrc title, but instead comes with ZHLT/VHLT.
Image |
Name |
Usage / Notes
|
 |
AAATRIGGER |
Used for trigger brush entities.
|
 |
BEVEL |
|
 |
Black_HIDDEN |
|
 |
BOUNDINGBOX |
|
 |
CLIP |
See Clip texture
|
 |
CLIPBEVEL |
|
 |
CLIPBEVELBRUSH |
|
 |
CLIPHULL1 |
|
 |
CLIPHULL2 |
|
 |
CLIPHULL3 |
|
 |
CONTENTEMPTY |
|
 |
CONTENTWATER |
|
 |
HINT |
|
 |
NOCLIP |
|
 |
NULL |
|
 |
ORIGIN |
Treated as the origin point for rotating entities, such as func_door_rotating.
|
 |
SKIP |
|
 |
sky |
Used for displaying the skybox. Note:VHLT expects the sky tool texture to be lowercase and will not compile skies correctly if the tool texture does not fit these critera.
|
 |
SOLIDHINT |
|
Missing ZHLT tool textures
ZHLT supports some additional tool textures that aren't found in ZHLT.WAD or any official WAD file.
Image |
Name |
Usage / Notes
|
N/A |
!cur_0 |
|
N/A |
!cur_90 |
|
N/A |
!cur_180 |
|
N/A |
!cur_270 |
|
N/A |
!cur_dwn |
|
N/A |
!cur_up |
|
N/A |
SPLITFACE |
|
External links