AutoBSPpackingTool
		
		
		
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AutoBSPpackingTool is a third party tool made for Source developers and mappers. It automatically detects and packs almost every possible custom file that can be used in a map (.bsp file).
Features
- Detects materials, textures, models, sounds (.wav, .mp3, .ogg), skyboxes.
 - Detects materials and textures used in models (including skins) and also detects $includemodel parameter.
 - Recognizes patch materials.
 - Detects .nav (navigation mesh), .ain (info_node), .txt (map description), .txt (soundscapes), .cache (soundcache), .txt (radar information), .dds (radar image), .svg (map icon), .png (map background), .kv (player models).
 - Detects sounds referenced in sounscape file.
 - Detects scripts (.nut and .cfg).
 - Detects models, sounds and other scripts inside detected scripts.
 - Can either pack all the found files into .bsp or save a file with a list of all detected custom files.
 
Information
- The program is written in C# and requires Microsoft .NET Framework 4.0 or higher.
 - You should put the program in an individual folder, because it will create a cache folder and some necessary files in the directory .exe file is in.
 - The program creates a .bsp.backup file before packing.
 - It shows a notification when packing is finished.
 - It will be better if you pack your custom content referenced in scripts by yourself, because there are a lot of situations in which it is impossible to detect custom content used in scripts.
 - The program requires an installed game you want to pack files for.
 - The program uses HLLib.dll and CrowbarCommandLineDecomp.exe.
 
Warnings
- Does not detect scripts with a space in the path (so does Hammer).
 - Does not detect sounds referenced in scripts with a space in the path.
 
Supported games
Currently supports only:
(more games will be added in the future)