Category:Zh/Internal entities

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内部实体由地图编译工具进行特殊处理,并从最终文件中删除,通常存储在一个特殊的块中。

内部 实体 是一些在VBSP进程中执行但在游戏中被删除或与其他实体融合的实体. 地图运行时他们并不存在. ( = 内部实体不会被计入实体上限的计算中)

另请参阅

Category:Non-internal entity:zh-cn

Pages in category "Zh/Internal entities"

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