tf_weapon_sword

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tf_weapon_sword is an e0 available in Team Fortress 2 Team Fortress 2.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
C++ In code, it is represented by theCTFSwordclass, defined in thetf_weapon_sword.cppfile.

Entity description

A sword item. This entity is used for the Claidheamh Mòr, Eyelander and its reskins, Persian Persuader, and Scotsman's Skullcutter items.

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history


Inputs

HideWeapon
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history


Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.
Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history