Player weaponstrip
		
		
		
		Jump to navigation
		Jump to search
		

This entity is also available as [[{{{1}}}|{{{1}}}]] for the Half-Life Engine. 
Template:Base point This entity strips the player of their weapons and/or suit.
 Bug:In the
Bug:In the 
 Portal series, the player's weapon will lower and become non-functional, but will not actually disappear.  [todo tested in ?]
 Portal series, the player's weapon will lower and become non-functional, but will not actually disappear.  [todo tested in ?] Workaround:Fire a DisableDraw input to the Workaround:Fire a DisableDraw input to the- viewmodelentity with a slight delay after triggering the weaponstrip. (This does not prevent later picked up weapons from appearing.)
 Note:In multiplayer, only the
Note:In multiplayer, only the !activator is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with VScript, EntFireByHandle() can instead be used to fire the input with a specific player as the activator.Keyvalues
Inputs
- Strip
- Strip player's weapons
- StripWeaponsAndSuit
- Strip player's weapons and suit
Outputs
See also
- trigger_weapon_strip - Similiar brush entity.