Info zombie border

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Revision as of 22:36, 20 April 2021 by Orinuse (talk | contribs) (I phrased the entity's description weirdly, this should do better)
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Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

Template:L4d2 point Unknown what this entity does, but the official FGD vaguely describes that "No zombies will spawn behind this entity.". Attempting to put multiple entities of this, with all of their backs facing all 4 directions, appears that the infected will still use normal spawning behavior.

It might be better to just use func_nav_blocker to block the only way to a preceding undesired path out entirely, then so infected won't spawn in said area. Usage of entities that can apply navigation mesh attributes, like func_nav_attribute_region), specifically ones capable of manipulate infected spawning can be also very helpful (likeOBSCUREDorNO_MOBSattributes).

Keyvalues

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

Uses in official maps

The following maps use info_zombie_border.

c3m1_plankcountry
  • Named asno_zombies_east_river. Placed at where the ferry stops at after when the survivors start it, with its back facing the other side of the river.
    • Receives aDisableinput when the ferry is started.