Func nav blocker
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Template:Brush ent It blocks nav areas touching its AABB to restrict NPCs / Bots from crossing over it.

BlockNav
input.

Otherwise, the console errors "Area navsquare#[ID] already blocked by a different team id. May produce flow bugs" (Which it does). You can quickly access the faulty nav square by using
nav_mark [ID]
followed by nav_warp_to_mark
. [todo tested in ?]Keyvalues
- Team(s) to block (teamToBlock) <choices>
- Team this entity should block.
- Affects Flow? (affectsFlow) <boolean> (only in
)
- Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
Important:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly
Inputs
- BlockNav
- Starts blocking nav areas.
- UnblockNav
- Stops blocking nav areas.