Env skypaint
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env_skypaint
is a point entity available in Template:Game name (since version 13). It allows to create custom dynamic skybox (Both HDR and LDR).
It can be overridden by Sky Editor (edit_sky) entity spawned by player in game.

painted
to get this entity to work.

env_skypaint
isn't related to VRAD at all, you'll need to make your own light_environment for your skybox inside Hammer.Sky creation
- Place
env_skypaint
somewhere in your map - Change sky name to
painted
- Compile and run map
- Using a Q menu, spawn the Sky Editor somewhere in your map.
- Go to sky editor properties and edit the values as you wish.
- When your done, just copy values to
env_skypaint
- Compile map again. DONE
env_skypaint example values
Map | Sky Top Color | Sky Bottom Color | Sky Fade Bias | Sun Size | Sun Normal | Sun Position Method | Sun Color | Dusk Scale | Dusk Intensity | Dusk Color | Draw Stars | Star Texture | Star Scale | Star Fade | Star Speed | HDR Scale |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
gm_construct | 0.22 0.51 1 | 0.919 0.929 0.992 | 0.1 | 0 | 0 0 1 | Automatic | 0 0 0 | 0.5 | 2 | 1 1 1 | Yes | skybox/clouds | 2 | 0.5 | 0.03 | 0.56 |
gm_flatgrass | 0 0.6 1 | 0.9 0.95 1 | 0.5 | 0 | 0 0 1 | Automatic | 0 0 0 | 0 | 0 | 0 0 0 | Yes | skybox/clouds | 2 | 0.5 | 0.02 | 0.60 |
Keyvalues
- Name ([todo internal name (i)]) <targetname>
- Entity's name
- Sky Bottom Color ([todo internal name (i)]) <bottomcolor>
- Sky horizon color

- Dusk Intensity ([todo internal name (i)]) <duskintensity>
- How powerful the dusk effect is.

- Stars Texture ([todo internal name (i)]) <starstexture>
- Default:
skybox/starfield
- Stars Scale ([todo internal name (i)]) <starsscale>
- Scale of overlay texture.
- Stars Speed ([todo internal name (i)]) <starsspeed>
- How fast the star texture should scroll across the sky.
- HDR Scale ([todo internal name (i)]) <hdrscale>
- When rendering your skybox in HDR mode, output will be scaled by this amount.
Input
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and its children from the world.
Note:Entities already remove orphaned children upon being removed, but this input removes all children on the same frame, being marginally faster than
Kill
.
- AddOutput <string >
- Adds a keyvalue/output to this entity. It can be potentially very dangerous, use with care.
KV Format:<key> <value>
I/O Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
Output
- OnUser1 to OnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs.