Env texturetoggle
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Template:Base point It allows you to change the textures on brush entities or overlays.
In order for env_texturetoggle
to work properly, your overlay or at least one face of your brush must use a VMT material with the ToggleTexture
proxy defined and pointing to an animated VTF file with at least two frames.
Such a VMT file could look like this:
LightmappedGeneric
{
$basetexture "path/to/a/VTF/file/with/multiple/frames"
Proxies
{
ToggleTexture
{
ToggleTextureVar $basetexture
ToggleTextureFrameNumVar $frame
}
}
}

AddOutput texframeindex #
which will change the texture's frame index without needing this entity.Keyvalues
- Target Brush(es) (target) ([todo internal name (i)]) <targetname>
- Name of the brushes or info_overlays. All
ToggleTexture
materials on all entities (including sprites) matching the targetname will be affected.
Inputs
- IncrementTextureIndex
- Increments target brush's current texture frame by one.
- SetTextureIndex <integer >
- Sets target brush's texture frame to the specified index.