passtime_logic
		
		
		
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passtime_logic  is an   e0  available in 
 Team Fortress 2.
- The 
{{{game}}}parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the{{{game}}}parameter toTeam Fortress 2.
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Entity description
Passtime Logic.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- SpawnBall
 - With a countdown, pick a random enabled info_passtime_ball_spawn and spawn a ball there.
 
- SetSection <string>
 - Parameter must be three values - [section number] [name of first track_path] [name of last track_path]
 
- TimeUp
 - Input this from a round timer or something to indicate the game timer ended with no winner.
 
- SpeedBoostUsed
 - For stats tracking.
 
- JumpPadUsed
 - For stats tracking.
 
Outputs
- OnBallFree
 - The ball is free - someone was holding it, and now they aren't.
 
- OnBallGetBlu
 - The ball was free and someone picked it up.
 
- OnBallGetRed
 - The ball was free and someone picked it up.
 
- OnBallGetAny
 - The ball was free and someone picked it up.
 
- OnBallRemoved
 - The ball was removed by game rules and you should respawn it. (e.g. fell out of the world (func_passtime_goal with -1 points)).
 
- OnScoreBlu
 - BLU scored.
 
- OnScoreRed
 - RED scored.
 
- OnScoreAny
 - Any Scored
 
- OnBallPowerUp
 - Experimental.
 
- OnBallPowerDown
 - Experimental.