Name
|
Description
|
Position Number
|
Position Description
|
ep2_portalstorm_stage_1
|
Eerie sounds of the citadel portal with heavy wind and rubble.
|
|
|
ep2_portalstorm_stage_1_inside
|
Interior ambience with quiet constant wind, occasional wind snippets and metal creaks, and the citadel portal heard outside.
|
0
|
Quiet unstable citadel vortex sounds.
|
ep2_mines.outside
|
Birds, wind snippets and creaking metal, with the citadel sounds being quieter.
|
0
|
Quiet citadel vortex, wind and thunder.
|
ep2_mines.woodbuilding
|
Wood creaking and infrequent metal squeaks.
|
|
|
ep2_mines.tunnel
|
Inside a windy cave with rocks falling and wood creaking.
|
|
|
ep2_mines.tunnel_dropoff
|
Windy cavern tunnel drop-off with falling rocks, wood creaking and occasionally the sound of distant antlion grubs.
|
0
|
Distant cave howl, growls, antlion grubs and rock rubbles.
|
ep2_mines.elevator_shaft
|
Inside an elevator shaft with rocks falling, wood creaking and wind blowing.
|
|
|
ep2_mines.chamber
|
Wind silently blowing.
|
|
|
ep2_mines.tunnel_nests
|
Windy tunnel with distant grubs, growls, rock rumbles, wood creaks and a lot of echoing animal noises.
|
|
|
ep2_mines.tunnel_grubs
|
Tunnel wind blowing, rock rumbling, wood creaks and constant echoing animal sounds.
|
|
|
ep2_caves.quiet_tunnel_flies
|
Similar to ep2_caves.quiet_tunnel with buzzing flies.
|
|
|
ep2_caves.watery_cavern_grubs
|
Dripping water, constant echoing animal and some antlions sounds.
|
|
|
ep2_caves.large_watery_cavern_grubs
|
Large dripping watery cavern with constant distant cave echoing animal and antlion sounds.
|
|
|
ep2_caves.watery_cavern_grubs_dropoff
|
Large dripping watery cavern with echoing sounds of antlion grubs, wind and distant growls.
|
0
|
Distant cave howl, wind, growls, antlion grubs and rock rubles.
|
ep2_caves.dropoff_grubs
|
Same as above but without any dripping water.
|
0
|
Distant cave howl, wind, growls, antlion grubs and rock rumbles.
|
ep2_factory.on_bridge
|
Heavy wind like being high up in the open, strong wind gusts, metal stress and the citadel portal.
|
0
|
Quiet citadel vortex, wind and thunder.
|
ep2_factory.woodenroom
|
Light wind snippets and wood creaks.
|
|
|
ep2_factory.concreteroom
|
Generic interior tone.
|
|
|
ep2_factory.slimepit
|
Unstable citadel portal, toxic slime, wind snippets and quiet metal creaks.
|
0
|
Quiet citadel vortex, wind and thunder.
|
|
|
1
|
Burbling toxic slime sound
|
|
|
2
|
Burbling toxic slime sound
|
|
|
3
|
Burbling toxic slime sound
|
ep2_factory.vista
|
Silence with occasional wind gusts, positional citadel portal sounds.
|
0
|
Citadel vortex and thunder.
|
ep2_util.advisorpod
|
Rhytmic mechanical rumble and quiet steam.
|
|
|
ep2_farm.advisor_room
|
Combine atmosphere with strange citadel sounds and a computer terminal.
|
0
|
Combine computer terminal.
|
ep2_farm.courtyard
|
The sound of an advisor pod, low-pitched wind gusts and quiet forest birds.
|
0
|
Adviser pod; rhytmic mechanical rumble and steam loop.
|
ep2_farm.barn
|
Combine atmosphere, wood creaking.
|
|
|
ep2_farm.barn_crawlspace
|
Same as above, with slightly louder and more high-pitched combine atmosphere.
|
|
|
ep2_util.hunters
|
Various distant Hunter sounds and calls.
|
|
|
ep2_radiotower.courtyard_hunters
|
Sounds of the citadel portal, heavy wind, birds and Hunters in the distant.
|
0
|
Citadel portal ambience.
|
ep2_radiotower.courtyard_no_hunters
|
Almost the same as above but without any hunters and with additional citadel vortex sounds.
|
0
|
Citadel portal ambience, vortex, wind and thunder.
|
ep2_radiotower.basement
|
Fluorescent lighting / machinery and wood creaks.
|
|
|
ep2_radiotower.radioroom_power_on
|
Combine control room environment with wood creaks.
|
|
|
ep2_radiotower.radioroom_power_off
|
Silence with occasional wood creaks and distant Hunter calls.
|
|
|
ep2_industrial.garage
|
Constant industrial workplace ambience similar to an AC unit.
|
|
|
ep2_industrial.courtyard_toxic
|
Silence with occasional wind gusts and burbling toxic slime.
|
0
|
Burbling toxic slime sound
|
|
|
1
|
Burbling toxic slime sound
|
ep2_industrial.inside_turret_building
|
Only the sound of the combine field is being played.
|
0
|
Combine field.
|
ep2_industrial.crane_arena
|
Quiet constant wind with occasional burbling toxic slime.
|
0
|
Burbling toxic slime sound
|
|
|
1
|
Burbling toxic slime sound
|
|
|
2
|
Burbling toxic slime sound
|
ep2_industrial.no_slime_crane_arena
|
Same as above but no toxic slime sounds.
|
|
|
ep2_industrial.traintracks_tunnel
|
Quiet rumble-like droning tone.
|
|
|
ep2_industrial.traintracks_chopper
|
Open outside area with wind blowing, occasional wind gusts and birds chirping.
|
|
|
ep2_industrial.traintracks_chopperarena
|
Same as above, with the birds being a little louder.
|
|
|
ep2_util.rocket
|
Constant steam sound together with occasionally gas igniting and metal groans.
|
|
|
ep2_silo.concretehall
|
The sound of a quiet machine.
|
|
|
ep2_silo.techroom
|
Room ambience and beeping lab equipment.
|
|
|
ep2_silo.concreteroom
|
General concrete room ambience.
|
|
|
ep2_silo.silo_top
|
Wind tunnel blowing, constant steam sounds, beeping machinery and sometimes gas igniting.
|
0
|
Wind and beeping lab equipment.
|
ep2_silo.silo_middle
|
Wind tunnel blowing, constant steam sounds, metal groans and gas igniting from time to time.
|
0
|
Underground windy ambience.
|
ep2_silo.silo_bottom
|
Echoing, windy tunnel with constant steam sounds, gas igniting and metal groans like above.
|
|
|
ep2_silobattle.halls
|
Room ambience with random metal rattle sounds.
|
|
|
ep2_silobattle.waterroom
|
Windy tunnel with dripping water and very quiet water sounds.
|
|
|
ep2_silobattle.silo_open
|
Heavy tunnel wind and wind snippets.
|
|
|
ep2_silobattle.silo_shut
|
The constant sound of being in an elevator shaft / closed underground concrete room.
|
|
|
ep2_whiteforest.training
|
An enclosed windy area open to the sky.
|
|
|
ep2_whiteforest.pre_battle
|
Birds, critters and wind gusts.
|
|
|
ep2_whiteforest.battle
|
Occasionally quiet wind gusts.
|
|
|
ep2_whiteforest.post_battle
|
Identical to above.
|
|
|