Modulate

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Revision as of 13:46, 28 December 2018 by NvC DmN CH (talk | contribs) (ofcourse it has to be baked. Also, its called vertex coloring for a reason. Each vertex is assigned 1 pixel (super low res). The gpu takes care of interpolating the pixel's color over the triangle. We should have done this in "Discussion".)
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Modulate is a shader that modulates the colors of any pixels behind it.

GIF Animation showing "Modulate" shader in action.

Description

Accepts only a $basetexture and this texture will be used to modulate pixels. Multiplies the color behind it with this surface's texture.

Tip.pngTip:This can be effectively used to fake various features that Source may not support, such as vertex colouring or lightmapping on models, by creating a surface above the first one to modulate it.
Warning.pngWarning:Expensive if multiple are used together.

See also