Env sprite

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Revision as of 08:57, 27 September 2018 by Ficool2 (talk | contribs)
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Template:Base point

Entity description

It creates a sprite in the world. Sprites always face the player, unless they are restricted to rotating on certain axes as specified in the VTF compile parameters (in which case you should be using env_sprite_oriented).

Note.pngNote:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
Icon-Bug.pngBug:When choosing a sprite from the sprite browser, the name it provides does not contain the required .spr/.vmt file extension. While the sprite preview can find the sprite, the extension needs to be typed in by hand for the engine to be able to find the sprite in-game. (Fixed in Source 2009 engine version.)  [todo tested in ?]
Note.pngNote:This entity may also use env_glow for the classname.

Keyvalues

Template:KV env sprite

Flags

Template:Fl env sprite

Inputs

Template:I env sprite

Outputs

See also