Weapon crowbar
Jump to navigation
Jump to search
Entity description
An old crowbar. The player is given one at the beginning of Route Kanal by Barney in singleplayer. Rebel players spawn with a crowbar in Half-Life 2 Deathmatch much like how Combine players spawn with a stunstick, but both teams can use the other weapon if picked up.
Before it is picked up, the crowbar also follows all physics rules as if it were a prop_physics.
In order to have an npc_citizen use the pipe (as in the canals) the citizen must be named "matt" and given this weapon.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.