func_bomb_target
		
		
		
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Entity description
An invisible brush-based entity used to mark where the bomb can be planted. If a Terrorist is inside the func_bomb_target, then they can plant the bomb.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Template:Game link only:
- Heist Mode bomb Target ([todo internal name (i)]) <integer>
- This is a Bomb Target designed for the Heist game mode.
Inputs
| 
 
 
 
 | 
- BombExplode
- Fires when the bomb explodes.
Outputs
| 
 
 
 
 | 
- BombExplode
- Fires when the bomb explodes.




