WorldTwoTextureBlend
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WorldTwoTextureBlend
is a lightmap shader used to render two albedos at the same time with a single material. It uses the $detail command to draw the uppermost albedo (unlike the command's normal usage). $detail
must have an alpha channel if $basetexture is to be seen!

WorldVertexTransition
, which blends between textures but does not display one above the other.Syntax
WorldTwoTextureBlend { $basetexture <texture> $detail <texture with alpha channel> $detailscale <float>// Behaves normally }
Supported effects
- $bumpmap (will not apply to
$detail
) - $translucent and $alpha
This shader does not support $envmap.