Func nav blocker
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Template:L4d series brush It is a brush entity that can block nav areas touching its AABB used to restrict NPCs from crossing over nav areas.

BlockNav
input.
Keyvalues
- Team(s) to block ([todo internal name (i)]) <choices>
- Team(s) this entity should block
- -1 : Everyone
- 2 : Survivors
- 3 : Infected
- Affects Flow? ([todo internal name (i)]) <boolean>
- Does this func_nav_blocker block flow in the level? Only func_nav_blockers with this enabled will cause flow recomputation on blocking/unblocking.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).

BlockNav
/UnblockNav
Inputs
- BlockNav <string >
- Starts blocking nav areas.
- UnblockNav
- Stops blocking nav areas.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
