Point viewcontrol survivor
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Template:Wrongtitle This point-based entity is available in Left 4 Dead.
Entity description
A survivor specific camera, that can be used to zoom the camera in from a 3rd person view begining at the cameras location, automatically towards the survivors head ending with a 1st person view. Useful when used in conjuction with a point_viewcontrol_multiplayer for professional looking campaign intro scenes.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Field of view fov <float>
- Player FOV (if Set FOV spawnflag is set)
- Seconds to reach FOV target fov_rate <float>
- Amount of time it should take to reach the specified FOV
- spawnflags spawnflags <flags>
Inputs
- Kill
- Removes the entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput
- <string>
- FireUser1
- Causes this entity's OnUser1 output to be fired.
- FireUser2
- Causes this entity's OnUser2 output to be fired.
- FireUser3
- Causes this entity's OnUser3 output to be fired.
- FireUser4
- Causes this entity's OnUser4 output to be fired.
- SetParent
- <string> Changes the entity's parent in the movement hierarchy.
- SetParentAttachment
- <string> Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
- SetParentAttachmentMaintainOffset
- <string> Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the parent at the time it is attached.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
- Enable
- Enable the point_viewcontrol, and start controlling the player's view.
- Disable
- Disable the point_viewcontrol, and stop controlling the player's view.
- StartMovement
- Start the movement to first-person view.