Point viewcontrol survivor

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Template:Wrongtitle This point-based entity is available in Left 4 Dead.

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Entity description

A survivor specific camera, that can be used to zoom the camera in from a 3rd person view begining at the cameras location, automatically towards the survivors head ending with a 1st person view. Useful when used in conjuction with a point_viewcontrol_multiplayer for professional looking campaign intro scenes.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
  • Field of view fov <float>
Player FOV (if Set FOV spawnflag is set)
  • Seconds to reach FOV target fov_rate <float>
Amount of time it should take to reach the specified FOV
  • spawnflags spawnflags <flags>

Inputs

  • Kill
Removes the entity from the world.
  • KillHierarchy
Removes this entity and all its children from the world.
  • AddOutput
<string>