Point viewcontrol survivor
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Template:Wrongtitle This point-based entity is available in Left 4 Dead.
Entity description
A survivor specific camera, that can be used to zoom the camera in from a 3rd person view begining at the cameras location, automatically towards the survivors head ending with a 1st person view. Useful when used in conjuction with a point_viewcontrol_multiplayer for professional looking campaign intro scenes.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Field of view fov <float>
- Player FOV (if Set FOV spawnflag is set)
- Seconds to reach FOV target fov_rate <float>
- Amount of time it should take to reach the specified FOV
- spawnflags spawnflags <flags>
Inputs
- Kill
- Removes the entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput
- <string>