Info player teamspawn
		
		
		
		Jump to navigation
		Jump to search
		
Entity Description
This point entity marks the spawnpoint for Team Fortress 2 players.
A standard map should have at least 16 spawnpoints per respawn room.
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
- controlpoint
 
- <target_destination> The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
 
- round_bluespawn
 
- <target_destination> Blu spawn point when the associated round is being played.
 
- round_redspawn
 
- <target_destination> Red spawn point when the associated round is being played.
 
- group_no
 
- <integer> Spawn area group number
 - goal_state
 - <integer> ?
 - goal_result
 - <integer> ?
 - goal_activation
 - <integer> ?
 
Inputs
- EnableDisable:
 
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.