User contributions for Chickenmobile
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17 September 2011
- 02:4502:45, 17 September 2011 diff hist +190 N Talk:List of Portal 2 Particles Created page with "== Particle Systems? == Anyone know how to get the list of '''particle system''' names for portal? I'm currently stumped --~~~~"
22 July 2011
- 06:1806:18, 22 July 2011 diff hist +5,127 N Subtitles (Portal 2) Created page with "Closed Captions (or subtitles) are mainly used for displaying Actor's dialogue for players that are hearing-impaired or have no sound. Simple world sounds may be listed in th..."
24 March 2010
- 04:4404:44, 24 March 2010 diff hist +199 Talk:Func reflective glass →Left 4 Dead
- 04:3704:37, 24 March 2010 diff hist +24 Talk:Func reflective glass heh
- 04:3604:36, 24 March 2010 diff hist +201 Talk:Func reflective glass →Left 4 Dead
- 04:3404:34, 24 March 2010 diff hist +455 Talk:Func reflective glass →facepunch link
22 March 2010
- 05:5705:57, 22 March 2010 diff hist +285 User:Chickenmobile added links
23 June 2009
- 20:0920:09, 23 June 2009 diff hist +2 User:Chickenmobile/Map Design No edit summary
- 20:0820:08, 23 June 2009 diff hist +19 User:Chickenmobile/Map Design No edit summary
- 19:5819:58, 23 June 2009 diff hist +1,347 User:Chickenmobile/Map Design No edit summary
15 June 2009
- 00:5800:58, 15 June 2009 diff hist +3,229 User:Chickenmobile/Map Design No edit summary
- 00:5100:51, 15 June 2009 diff hist +75 N File:Dm chickencoop-scrnsht1.jpg In game it looks completely different than in the hammer editor un-lighted. current
- 00:4400:44, 15 June 2009 diff hist +64 N File:Progress-Design9.jpg Props that integrate into walls in the map make it eye-pleasing. current
- 00:2700:27, 15 June 2009 diff hist +48 N File:Progress-Design8.jpg Props, guns and simple gameplay items are added. current
- 00:0300:03, 15 June 2009 diff hist +61 N File:Progress-Design7.jpg Map with map-based objects plus weapons and weapon platforms. current
11 June 2009
- 02:5702:57, 11 June 2009 diff hist +2,148 User:Chickenmobile/Map Design No edit summary
- 02:3802:38, 11 June 2009 diff hist +27 N File:Progress-design5.jpg A ladder in dm_chickencoop. current
- 02:2802:28, 11 June 2009 diff hist +66 N File:Progress-design4.jpg dm_chickencoop showing stairs, a spawn point and the 'water hole'. current
- 02:1602:16, 11 June 2009 diff hist +164 N File:Progress-design3.jpg dm_chickencoop with more detail as more walls are curved. The doorways are changed to 'rectangular' and the textures are changed to have it similar to dm_lostArena. current
3 June 2009
- 05:1405:14, 3 June 2009 diff hist +1,112 User:Chickenmobile/Map Design No edit summary
- 02:1002:10, 3 June 2009 diff hist +51 N File:Progress-design2.jpg Added a bit more detail, stairs and walls are made. current
2 June 2009
- 05:0505:05, 2 June 2009 diff hist +319 User:Chickenmobile/Map Design No edit summary
- 03:5903:59, 2 June 2009 diff hist +41 N File:Progress-design1.jpg First step in making map "dm_chickencoop" current
- 03:5303:53, 2 June 2009 diff hist +73 N File:Sketch plan.jpg A sketch of my map with a sketch of a simple 3D look as well, with a key. current
- 00:1000:10, 2 June 2009 diff hist +1,212 User:Chickenmobile/Map Design No edit summary
1 June 2009
- 23:5323:53, 1 June 2009 diff hist +155 User talk:Remmiz →changes: new section
- 23:5123:51, 1 June 2009 diff hist +658 User:Chickenmobile/Map Design No edit summary
- 23:4423:44, 1 June 2009 diff hist −1 m User:Chickenmobile/Map Design No edit summary
- 23:4323:43, 1 June 2009 diff hist −1 User:Chickenmobile/Map Design No edit summary
- 23:4223:42, 1 June 2009 diff hist 0 User:Chickenmobile/Map Design No edit summary
- 23:4223:42, 1 June 2009 diff hist +18 m User:Chickenmobile/Map Design No edit summary
- 23:4023:40, 1 June 2009 diff hist +70 User:Chickenmobile/Map Design No edit summary
- 23:3123:31, 1 June 2009 diff hist −34 m User:Chickenmobile No edit summary
- 23:3023:30, 1 June 2009 diff hist +1,811 User:Chickenmobile No edit summary
31 May 2009
- 03:4303:43, 31 May 2009 diff hist 0 File:Dm lostarena0000.jpg uploaded a new version of "Image:Dm lostarena0000.jpg": The map dm_lostarena has two levels with flowing passageways and hallways. current
- 03:3903:39, 31 May 2009 diff hist +40 User:Chickenmobile/Map Design →A Few Tips in Designing
- 03:3703:37, 31 May 2009 diff hist +80 N File:Dm lostarena0000.jpg The map LostArena has two levels with a system of flowing hallways and passages.
- 03:2603:26, 31 May 2009 diff hist +6 User:Chickenmobile/Map Design No edit summary
- 03:2103:21, 31 May 2009 diff hist −42 m User:Chickenmobile/Map Design No edit summary
- 03:2003:20, 31 May 2009 diff hist −5 User:Chickenmobile/Map Design No edit summary
- 03:2003:20, 31 May 2009 diff hist +47 User:Chickenmobile/Map Design No edit summary
- 03:1703:17, 31 May 2009 diff hist +14 N User:Chickenmobile New page: Chicken mobile
- 03:1503:15, 31 May 2009 diff hist 0 User:Chickenmobile/Map Design No edit summary
- 03:1303:13, 31 May 2009 diff hist +2 User:Chickenmobile/Map Design No edit summary
- 03:1103:11, 31 May 2009 diff hist −12 User:Chickenmobile/Map Design No edit summary
- 03:1003:10, 31 May 2009 diff hist +34 User:Chickenmobile/Map Design No edit summary
- 03:0803:08, 31 May 2009 diff hist +5,674 User:Chickenmobile/Map Design No edit summary
- 00:4100:41, 31 May 2009 diff hist +211 N User:Chickenmobile/Map Design New page: All good maps in a Deathmatch kind of map all have to have flow and style, plus a continuing theme and a kind of uniquness that no other map has. =Designing= A map should be thoroughly p...
- 00:3700:37, 31 May 2009 diff hist +2 User:Remmiz/Mapping Process No edit summary
- 00:3700:37, 31 May 2009 diff hist +33 m User:Remmiz/Mapping Process No edit summary