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- 12:50, 10 September 2025 Source 2/Docs/Modeling/Blending materials on a model using Blender (hist | edit) [2,012 bytes] THE OWL (talk | contribs) (Created page with "{{Source 2 topicon}} {{LanguageBar|title = Blending materials on a model using Blender}} {{stub}} {{todo|Write the same article, but about <code>VertexPaintTintColor$</code> (works the same way, but when specified together with <code>VertexPaintBlendParams$</code>, requires specifying a different vertex color slot).}} A quick guide on how to add material blending to your model in {{source 2|1}} using {{MdlDocEdit|1|nt=1}} and {{blender|1}}. {{Note|This article assum...")
- 02:56, 10 September 2025 HLTools CLI (hist | edit) [1,306 bytes] Mycatismycat (talk | contribs) (Created page with "{{DISPLAYTITLE:Half-Life Texture Tools CLI}} {{hlttcli|4}} (aka HLTools CLI) is an fork of {{hltex|4}} that aims to be a lightweight, crossplatform and simpler alternative. == Features == # Unlike Half-Life Texture Tools, the fork has incomplete support for MDL files. # There is some support for Half-Life Alpha 0.52 assets, but it is incomplete. # Quick recursive extraction of a complete game folder. == Drawbacks == # Only the PNG output file form...")
- 05:23, 6 September 2025 Zh/Cl showfps (hist | edit) [465 bytes] Paunjsk (talk | contribs) (Created page with "{{LanguageBar|title = cl_showfps}} {{this is a|console variable|name=cl_showfps}} 这是一个实时显示每秒帧数的 {{L|ConVar|控制台变量}} 。 若将参数设为 "2", 它将同时显示最低、最高fps及帧生成间隔(以毫秒即ms为单位)。 ---- {{Syntax:zh-cn|cl_showfps <整数值>}} == 也可以看看 == * fps_max - 限制最高fps。 * Optimization (level design) - 优化你的地图以改善fps。")
- 02:04, 6 September 2025 SteamVR/Environments/Installing and Launching Tools (hist | edit) [182 bytes] THE OWL (talk | contribs) (Created page with "{{SteamVR topicon}} {{LanguageBar}} {{stub}} == Launching the Tools == To launch SteamVR Workshop Tools, go to the SteamVR Status Menu > Workshop > Create / Modify an Environment.")
- 02:02, 6 September 2025 SteamVR/Environments/Shaders (hist | edit) [754 bytes] THE OWL (talk | contribs) (Created page with "{{SteamVR topicon}} {{LanguageBar}} {{Stub}} The parameters available for a material are determined by its shader. == Avaliable shaders in SteamVR Home == * '''Sky''' - An HDR panorama used for 2D skyboxes. * '''VR Simple''' - A simple diffuse-only shader with no normal maps or specular lighting. * '''VR Standard''' - The main shader used by most materials. A PBR shader with m...")
- 10:34, 5 September 2025 Ru/Counter-Strike 2 Workshop Tools/Official Tools (hist | edit) [827 bytes] THE OWL (talk | contribs) (Created page with "{{subst:#if: Translation of 'Counter-Strike 2 Workshop Tools/Official Tools' to 'русский' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 10:30, 5 September 2025 Counter-Strike 2 Workshop Tools/Official Tools (hist | edit) [596 bytes] THE OWL (talk | contribs) (Created page with "{{cs2 tools topicons}} {{LanguageBar}} Tools made by {{Valve|1}} and available in {{cs2|1}}. == GUI tools == * {{vconsole|2}} * {{assetbrowser|2}} * {{MdlDocEdit|2}} * {{met|2}} * {{ImgSubrect|2}} * {{pet|2}} (disabled by default, but can be enabled) * {{hammer|2}} * {{PostprocEditor|2}} * {{s2fm|2}} * {{WorkshopManager|2}} * {{CS2ItemEditor|2}} == Compilers == * resourcecompiler * VRAD3")