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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 21:52, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Ropes (Redirected page to Zh/Cables and Ropes) Tag: New redirect
  • 21:51, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Push Gameplay (Created page with "{{LanguageBar|Push gameplay|title=强制推进关卡}} 强制推进设计是目前众多地图设计技术之一。其核心是创建迫使{{L|player|玩家}}向前移动的区域,通常无法返回先前区域。必须确保玩家理解无需回溯,否则他们可能因认为"找不到回去的路"而产生挫败感。 == 高度推进 == 最常见的推进方式是'''高度推进'''。通过让玩家从高处跳下实现推进,由于落点高度差而无法返...")
  • 21:46, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Loops (level design) (Created page with "{{LanguageBar|title=循环式关卡设计}} == 概述 == 循环设计示意图 - 起点与终点在同一房间|right 循环是一种引导玩家回到先前区域的布局设计。虽然本质上仍是设计师预设的线性路径,但通过巧妙设计能营造非线性的错觉。这种设计在单人关卡中极为实用,原因如下: === 选择的错觉 === 循环能掩盖预设路径的刻意感。当玩家发现"这个阳台是...")
  • 21:44, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Bounce (level design) (Created page with "{{LanguageBar|title=回溯式关卡设计}} {{cleanup}} thumb|right|回溯设计示意图 {{back|Category:Level Design#Design Theory}} '''回溯设计'''是一种关卡布局元素,玩家最初会进入一个无法通行的区域,必须绕道清除障碍后才能继续前进。这种设计与{{L|loops (level design)|环形结构}}有相似之处。典型的回溯设计始于一个有障碍物的房间(如上锁的门、力场等),...")
  • 21:42, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Single-Player Mapping Tips (Created page with "{{LanguageBar|title=单人地图制作技巧}} == 介绍 == 本文总结了与单人地图制作相关的实用技巧和提示,内容最初来源于[http://collective.valve-erc.com/index.php?go=hl_tips_1 VERC网站],但已进行了一些修改。 == 建筑与布局 == * 讲述故事。为什么场景是这样的?玩家要做什么?让环境看起来发生过事件,并给予玩家战斗目标。 * {{L|Loops (level design)|环形结构}}通常是个好主意。...")
  • 21:33, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Ricochet Level Creation (Redirected page to Category:Zh/Ricochet Level Design) Tag: New redirect
  • 21:33, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Half-Life Level Creation (Redirected page to Category:Zh/Half-Life Level Design) Tag: New redirect
  • 21:32, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Day of Defeat Level Design (Created page with "{{LanguageBar|title=《胜利之日》关卡设计}} {{back|Category:GoldSrc_Level_Design|金源引擎(Half-Life SDK)关卡设计}} __NOTOC__ 本页面包含与{{Dod}}《胜利之日》关卡设计相关的专门文章。 {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} == 入门指南 == * [steam://install/254430/ 从Steam安装Half-Life SDK 3.4(需拥有Stea...")
  • 21:32, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Day of Defeat Levels (Redirected page to Category:Zh/Day of Defeat Level Design) Tag: New redirect
  • 21:31, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Team Fortress Classic Level Creation (Redirected page to Category:Zh/Team Fortress Classic Level Design) Tag: New redirect
  • 21:31, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Team Fortress Classic Level Design (Created page with "{{LanguageBar|title=《军团要塞经典版》关卡设计}} {{back|Category:GoldSrc_Level_Design|金源引擎(Half-Life SDK)关卡设计}} {{TFC}} 本页面包含与{{TFC}}《军团要塞经典版》关卡设计相关的专门文章。 __NOTOC__ {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} == 入门指南 == * [steam://install/254430/ 从Steam安装Half-L...")
  • 21:29, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Ricochet Level Design (Created page with "{{LanguageBar|title=《Ricochet》关卡设计}} {{back|Category:GoldSrc_Level_Design|金源引擎(Half-Life SDK)关卡设计}} {{ricochet}} 本页面包含与{{Ricochet|3}}关卡设计相关的专门文章。 __NOTOC__ {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} == 入门指南 == * '''{{L|Ricochet Level Creation/Configuring Hammer for Ricochet|配置Hamme...")
  • 21:27, 27 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Half-Life Level Design (Created page with "{{LanguageBar|title=半条命关卡设计}} {{hl1 topicon}}{{hlop4 topicon}}{{hlbs topicon}} {{back|Category:GoldSrc_Level_Design|金源引擎关卡设计}} __NOTOC__ {{HL1}} 本页面包含与{{hl1|3}}及其扩展包关卡设计相关的文章。 {{for|{{L|Sven Co-op|斯万合作模式}}特定关卡设计概念|斯万合作模式关卡设计分类}} {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category ne...")
  • 21:26, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Counter-Strike Level Creation (Redirected page to Zh/Counter-Strike/Level Design) Tag: New redirect
  • 21:24, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Counter-Strike/Level Design (Created page with "{{LanguageBar|Counter-Strike Level Design|title=反恐精英关卡设计}} {{CS topicon}} __NOTOC__ {{back|Category:GoldSrc_Level_Design|金源引擎(Half-Life SDK)关卡设计}} {{cs}} 本文专注于{{cs|1}}关卡设计。通用地图制作教程请参见关卡设计分类。 {{Category header|background-color=#E0E0E0|border-color=lightgray}} {{Category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}} == 入...")
  • 21:20, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Map Archive Sites (Created page with "{{LanguageBar|Map Download Sites|title=Valve地图下载网站列表}} 以下是可下载Valve游戏地图的网站列表: * [http://www.17buddies.net 17buddies] - 提供超过85,000张自定义地图下载,包含服务器和社区工具 * [http://csm2.net/ CSM2] - 地图下载、教程和地图制作帮助论坛 * [http://halflife2.filefront.com/ FileFront] - FileFront上的《半条命2》资源 * [http://www.gamebanana.com GameBanana] - 提供地图、指南、...")
  • 21:16, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/File Hosting Sites (Created page with "{{LanguageBar|Hosting Sites|title=文件托管网站列表}} <noinclude>{{Subpage| Hosting Sites }} {{ulf|en=1|ru=1|title=File Hosting Sites}}</noinclude> 本列表提供各类可用于托管自定义地图和模组文件的网站资源,包括通用文件托管和游戏专用托管平台。 {{Note|部分链接可能已失效(因服务关闭或URL变更)<br>所列限制条件和付费功能可能已过时}} == 通用文件托管 == '''最后更新:''' 2025...")
  • 21:14, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/How To Take Screenshots (Redirected page to Zh/How To Take Artistic Screenshots) Tag: New redirect
  • 21:13, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Image Hosting Sites (Created page with "{{LanguageBar|Hosting Sites|title=免费图片托管网站列表}} <noinclude>{{Subpage| Hosting Sites }}</noinclude> <blockquote> 这是一份不完整的免费图片托管网站列表,可能对想要推广作品的模组制作者和地图制作者有所帮助。</blockquote><br> {{Note|部分链接可能已失效,因为图片托管网站可能已关闭或更改了URL等...}} '''最后更新:''' 2025年5月7日 * [http://www.flickr.com Flickr] :免费用户...")
  • 21:12, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Mapping Sites (Created page with "{{LanguageBar|Mapping Resources|title=地图制作资源网站列表}} 以下是与地图制作相关的网站列表,包含教程、文章、社区等资源,是成为游戏关卡设计师和3D环境艺术家的创意工具集。 *{{es}} [http://mapeadores.com/ Mapeadores] - 西班牙语地图制作社区 *{{en}} [http://balticforever.com/leveldesign/news.php Balticforever] - 地图制作与建模社区 *{{en}} [https://www.facepunch.com/ Facepunch] - 包含大量...")
  • 21:08, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VGUI (Redirected page to Category:Zh/VGUI) Tag: New redirect
  • 21:07, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Map Resource Extractor (Created page with "{{LanguageBar|Map Resource Extractor|title=地图资源提取工具}} thumb|512px|right{{cleanup}} {{L|Map Resource Extractor|地图资源提取工具}}(简称MRE)是一款小型程序,能够读取{{L|Valve Map Format|VMF地图文件}}并仅复制地图中使用到的资源内容。该工具使用C#编写,需要Microsoft .NET Framework 3.5或更高版本支持。 == 功能特性 == * 材质(包括所有材质、模型材质,以及...")
  • 21:04, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VGUI2 (Redirected page to Category:Zh/VGUI) Tag: New redirect
  • 21:03, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Resource list (Source) (Created page with "{{LanguageBar|Resource list|title=资源列表文件}} {{tabs|Resource list|goldsrc=true|source=true}} '''资源列表'''文件(<code>.res</code>)通常与地图配合使用。当地图运行时,它会指示服务器向连接的客户端推送任意文件。 虽然通常更推荐使用{{L|BSPZIP}}将文件直接嵌入地图文件中,但在某些特定情况下,只能使用松散文件和.res文件组合的方式。 {{warning|客户端可以选择不下载声...")
  • 21:02, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Using Bspzip to Embed Custom Content (Redirected page to Zh/BSPZIP) Tag: New redirect
  • 21:02, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Pre-publication evaluation (Created page with "{{LanguageBar|Pre-publication evaluation|title=发布前的考虑}} = 模组制作 = {{note|以下编号仅用于帮助跟踪进度,不代表具体操作顺序。}} == 基础要求 == 1. 确认模组已使用Release模式而非Debug模式构建 2. 阅读{{L|Steam 3rd Party Mod Support|Steam第三方模组支持}} 3. 阅读{{L|Customizing Options: Keyboard|自定义键盘选项}} 4. 确认已创建基于共享声音缓存的<code>{{L|maplist.txt}}</code>文件,并...")
  • 20:58, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/AutoBSPpackingTool (Created page with "{{LanguageBar|AutoBSPpackingTool|title=自动BSP打包工具}} {{SoftwareBox <!-- 基本信息 --> | title = AutoBSPpackingTool | image = abspt_main.png | imagetooltip = AutoBSP打包工具界面 | width = 330px <!-- 详细信息 --> | developer = {{u|Drinkly}} | initial_release = | stable_release = | written_in = CSharp | type = 第三方工具 | distribution = 免费软件 | websites = | download = {{github|drinklc/AutoBSPpackingTool/releases|GitHub}} <!-- 操作...")
  • 20:53, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Third Party Tools (Created page with "{{LanguageBar|Third Party Tools|title=第三方工具列表}} 这是一个分类整理的第三方工具列表及其简要描述。另请参阅:{{LCategory|Third Party Tools|第三方工具}}。 == BSP相关工具 == *{{L|AutoBSPpackingTool}} - 可检测并打包BSP地图中几乎所有可能使用的自定义资源 *{{L|BSP Viewer}} - 查看并导出{{L|GoldSrc}}地图 *{{L|BrushForge}} - 查看{{L|GoldSrc}}和Source引擎的BSP地图及WAD文件 *{{L|BSP2MAP}} -...")
  • 20:51, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Compiling (Redirected page to Zh/Saving and Compiling) Tag: New redirect
  • 20:49, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VIDE (Created page with "{{LanguageBar|VIDE|title=多功能开发环境}} {{ACategory|Third Party Tools}} thumb|VIDE操作界面 {{vide|4}}(全称{{vide|3|nt=1}})是Source引擎开发者与地图制作者常用的第三方工具集,核心功能包括将自定义内容嵌入{{ent|BSP|.bsp}}地图文件,并提供批量VTF/VMT编辑功能。 == 功能模块 == * Hammer分割编辑器 * 资源包查看器(功能类似{{GCFScape|4.1}}) * 粒子编辑器 * VBSP编辑...")
  • 20:47, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/PackBSP (Redirected page to Zh/Packbsp) Tag: New redirect
  • 20:46, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Map Analyst (Created page with "{{LanguageBar|Map Analyst|title=地图分析工具}} {{mapanalist|4.1}} (MAN) 是由Rolf Hänisch开发的{{L|GUI}}工具,用于将自定义内容(如材质、纹理、模型或音效)嵌入到{{L|BSP|.BSP}}文件中。其他打包程序可能因自动化缺陷无法检测到某些文件,而MAN允许用户直接指定需要打包的内容。尽管发布于2005年,已确认仍兼容《Portal 2》。 {{note|本指南是压缩包内德文手册的翻译精简版...")
  • 20:43, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Source SDK (Created page with "{{LanguageBar|Source SDK|title=Source SDK工具包}} {{Source topicon}}{{Srcsdk topicon}} {{disambig}} Source SDK是一套专为帮助开发者修改Source引擎而设计的工具和组件。 您可能想查看: * {{L|SDK Docs|Source SDK文档}} - 官方文档 * {{L|SDK Installation|Source SDK安装指南}} - 包含从《求生之路》到{{csgobranch}}的原生工具及第三方游戏工具安装说明 * {{L|Source SDK Base|Source SDK Base 2006/2007}} - 旧版基础...")
  • 20:43, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Packbsp (Created page with "{{LanguageBar|PackBSP|title=PackBSP工具}} {{pbsp|4.1}} 是一个开源开发者工具,它能自动分析地图并发现其依赖网络(如美术资源),然后将它们打包进BSP文件。 {{Warning|目前该工具如果无法在\SteamApps\[steam用户名]\Source SDK\路径下检测到旧的{{L|Source SDK}}就无法工作,这使得它在新版{{L|SteamPipe}}更新后基本无法使用(因为所有游戏文件夹都被移到了SteamApps\common\)。在有...")
  • 20:39, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Alpha dilation (Redirected page to $translucent#滤镜边界) Tag: New redirect
  • 20:38, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Alpha channel (Redirected page to Zh/Alpha) Tag: New redirect
  • 20:37, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Alpha (Created page with "{{LanguageBar}} {{stub}} 300px|thumb|right|《半衰期2》中的这个标志并非模型,而是使用alpha通道实现透明的纹理 :''关于VMT参数,请参见{{ent|$alpha}}。 '''Alpha通道'''是一个{{wiki|variable|变量}}{{L|byte|字节}},通常作为{{L|RGB}}色彩格式的"第四个"字节存在。其取值范围为0-255,表示{{wiki|opacity|不透明度}}(0完全透明,255完全不透明)。该通道有时也用于其...")
  • 20:35, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/BMP (Created page with "{{LanguageBar}} {{stub}} '''BMP'''(位图格式)是{{gldsrc|4.1}}使用的光栅图像格式。虽然该格式本身支持16位、24位和32位格式,并对8位及以下格式支持RLE压缩,但GoldSrc<b>仅</b>使用未压缩的8位格式。例外情况是{{L|screenshot|截图}}命令会生成24位BMP。 == 相关条目 == * {{L|TGA}}(GoldSrc中使用的24/32位图像格式) * {{L|Screenshot|屏幕截图}} == 外部链接 == {{w|BMP file format|维基百...")
  • 20:34, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/JPEG (Created page with "{{LanguageBar}} {{todo|重新制作File:JPEG_Quality_Comparison.jpg以更实际地展示JPEG质量等级}} '''JPEG'''(常用扩展名.jpg)是一种采用{{w|Lossy_compression|有损压缩}}的图像格式,相比未压缩的{{L|BMP}}或{{L|TGA}}格式能显著减小文件体积。虽然压缩会降低画质,但高质量JPEG的压缩伪影几乎不可察觉。该格式适合照片和截图,但不推荐用于纹理贴图或线框图表。 == {{Source|4}}中...")
  • 20:33, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Screenshot (Created page with "{{LanguageBar}} {{tabs|Screenshot|goldsrc=1|source=1|main=source}} thumb|right|400px|JPEG质量对比图(1、50、90默认和100),分辨率2560x1440。注意50和100的视觉差异在正常观看距离下几乎不可察觉,但文件大小相差约十倍。 '''屏幕截图'''是指将渲染的单帧画面输出为图像文件。{{src|4}}引擎支持输出{{L|JPEG}}(.jpg)、{{L|TGA}}(.tga)和{{gmod|4}}专...")
  • 20:31, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/PNG (Created page with "{{LanguageBar|PNG}} {{stub}} '''PNG'''(便携式网络图形格式)是一种{{w|Lossless compression|无损压缩}}图像格式。该格式能完美保留图像数据,同时文件体积通常比未压缩的{{L|BMP}}或{{L|TGA}}格式更小。PNG特别适合处理具有大面积纯色区域的图像(如计算机生成图形),并支持{{L|alpha channel|透明通道}}。{{nightfire|4}}中大量使用此格式。 == 相关条目 == *{{L|Screenshot|屏幕截图}...")
  • 20:28, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VMT Editor (Created page with "{{LanguageBar}} {{Distinguish|Source VMT Editor}} {{vmteditor|4.1}} 是由 {{L|User:Gira-X|Dmytro "Gira-X" Butemann}} 和 {{L|User:Yanzl|Jan "Yanzl" Gortnar}} 开发的开源 {{L|VMT}} 文件编辑器。 == 主要特性 == <center>File:VMTEditor-Fast_VMT_Creation.gif</center> <div style="text-align: center; padding-top: 9.529px; padding-bottom: 2.700px;"><span style="color: white; font-weight: bold; font-size: 132%;">快速创建VMT文件</span></div> 材质参...")
  • 20:26, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VTFVer (Created page with "{{LanguageBar}} {{vtfver|4.1}} 是由 {{L|User:Cra0kalo|Cra0kalo}} 开发的 VTF 纹理转换工具,用于将 7.5 版本的 VTF 纹理转换为 7.4 版本。 主要用途: - 批量转换 {{L|VTF}} 纹理以兼容旧版{{Source|3}}引擎 - 将 {{portal2branch}} 或 {{Csgobranch}} 的材质移植到基于 {{src13|2}} 的游戏(如 {{L|Team Fortress 2}} 或 {{L|Garry's Mod}}) {{bug|hidetested=1|处理大量文件(超过20万个)时程序可能冻结,请勿...")
  • 20:24, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VTFEdit Reloaded (Created page with "{{LanguageBar}} {{SoftwareBox | title = VTFEdit Reloaded | image = Icon-VTFEdit Reloaded.png | developer = {{L|User:Skyrym|Skyrym}}<br>{{L|User:JoshuaAshton|Joshua Ashton}} | initial_release = 2022年7月30日 | stable_release = 2023年6月6日</br><small>(2.0.4)</small></br>2025年2月7日</br><small>(2.0.9, 分支版本)</small> | written_in = C++ | type = 纹理工具 | distribution = 免费软件 | website = [https://github.com/Sky-rym/VTFEdit-Reloaded GitHu...")
  • 20:15, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VTFEdit (Created page with "{{LanguageBar|VTFEdit|title=VTF纹理编辑器}} {{stub}}{{cleanup}} {{SoftwareBox | title = VTFEdit 16px | developer = Neil "Jed" Jedrzejewski<br>Ryan "Nemesis" Gregg | initial_release = 2005年6月29日{{confirm}} | stable_release = 2017年1月22日 | written_in = C++ | type = 纹理工具 | distribution = 免费软件 | website = {{L|https://nemstools.github.io/pages/VTFLib-Download.html|下载}} | windows...")
  • 20:09, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/TGA (Created page with "{{LanguageBar|TGA|title=Truevision图像格式规范}} '''Truevision图像适配器'''(TGA),通常称为"targa"(Truevision高级光栅图形适配器),是Truevision公司开发的非专有图像格式,被Valve广泛采用。文件扩展名为<code>.tga</code>,是{{L|VTF|VTF纹理文件}}(<code>.vtf</code>)的基础格式,也是{{L|Steam|Steam客户端}}使用的标准图像格式。支持{{GIMP|4}}、{{photoshop|4}}等图像编辑软件处理。 == 技...")
  • 20:07, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Bspzip (Redirected page to Zh/BSPZIP) Tag: New redirect
  • 20:07, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Bonus Maps (Created page with "{{LanguageBar|Bonus Maps|title=奖励地图制作指南}} {{Back|Category:Portal level design|传送门关卡设计}} 本文详细介绍如何打包自定义地图以便通过游戏内"奖励地图"界面导入,以及在模组中使用奖励地图的方法。 == 为模组添加奖励地图 == 若非为{{portal|4.1}}制作奖励地图,请基于{{src13|4.1}}引擎分支构建模组,并在{{path|resource\{{L|GameMenu|gamemenu.res}}}}文件中添加以下配置: <p...")
  • 19:58, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/VPK (Created page with "{{LanguageBar|VPK|title=Valve打包格式消歧义}} {{Disambig}} '''VPK'''(全称'''V'''alve '''P'''ac'''K''')是替代{{L|GCF}}的打包格式,用于{{Source|3}}后续版本及{{Source 2|3}}引擎。最初随{{l4dbranch|1}}引入,后通过{{L|SteamPipe}}更新推广至所有{{src|1}}游戏(基于{{src13|2}}分支)。注:{{vtmb|1}}虽使用相同扩展名但格式不兼容。 '''VPK'''可能指: *{{L|VPK (file format)|VPK文件格式}} - {{Code|.vpk}}...")
  • 19:56, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/GCF (Redirected page to Zh/GCF archive) Tag: New redirect
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