Retinal scanners: Difference between revisions

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*The prop_dynamic scanner model changes its appearance using a [[material_modify_control]] entity.
*The prop_dynamic scanner model changes its appearance using a [[material_modify_control]] entity.
*Several [[ambient_generic]] entities play eyescanner sounds.
*Several [[ambient_generic]] entities play eyescanner sounds.
*After a period of time, a [[func_door]] is triggered to open.
*After a period of time, a [[func_door]] is triggered to open, allowing the player to walk through.

Revision as of 23:21, 31 December 2007

Template:Abstract mapping

Half-Life (Goldsource)

The primary entities of a HL1 scanner are listed below. A complete tutorial (which is the source of the listed information) can be found here

  • The player triggers (via a trigger_once) the whole sequence
  • The barney walks over to the scanner performs his "retina" animation (scripted_sequence)
  • The scanner model (a func_button) is activated so it flashes
  • Some sounds (ambient_generic) are played to show that the scanner is operating
  • The door (func_door) is triggered to open

Half-Life 2