Weapon smg1: Difference between revisions

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m (Fixed the links.)
m (Linked to similar weapon.)
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==Entity Description==
==Entity Description==


[[Image:smg.jpg|frame|right|SMG<br>(Submachine Gun)]]
[[Image:smg.jpg|frame|right|SMG (Submachine Gun)]]


This entity places a submachine gun in a map. When picked up, the player is given 90 bullets and the gun if they do not already possess one.
This entity places a submachine gun (strikingly similar to a [[Wikipedia:Heckler & Koch MP7|H&K MP7]], but with a built in grenade launcher) in a map. When picked up, the player is given 90 rounds (2 clips) and the gun if they do not already possess one.


Additional rounds (up to 270 in total) can be picked up, as well as grenades (up to 3). A box of ammunition can be placed in a map with the [[item_ammo_smg1]] or [[item_ammo_smg1_large]] entity. Grenades can be placed with the [[item_ammo_smg1_grenade]] entity.
Additional rounds (up to 270 in total) can be picked up, as well as grenades (up to 3). A box of ammunition can be placed in a map with the [[item_ammo_smg1]] or [[item_ammo_smg1_large]] entity. Grenades can be placed with the [[item_ammo_smg1_grenade]] entity.

Revision as of 10:50, 21 March 2006

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Entity Description

SMG (Submachine Gun)

This entity places a submachine gun (strikingly similar to a H&K MP7, but with a built in grenade launcher) in a map. When picked up, the player is given 90 rounds (2 clips) and the gun if they do not already possess one.

Additional rounds (up to 270 in total) can be picked up, as well as grenades (up to 3). A box of ammunition can be placed in a map with the item_ammo_smg1 or item_ammo_smg1_large entity. Grenades can be placed with the item_ammo_smg1_grenade entity.

The submachine gun also follows all physics rules as if it were a prop_physics. In Half-Life 2 Deathmatch, players spawn with this weapon and ammunition, but not grenades.

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