Info player start: Difference between revisions
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Note:While normally a problem, any number of
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* To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object. | * To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object. | ||
* In [[Counter-Strike: Source]], this entity represents the initial origin for a player that has just joined the game. | * In [[Counter-Strike: Source]], this entity represents the initial origin for a player that has just joined the game. | ||
* If there isn't | * If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0. | ||
{{note|While normally a problem, any number of <code>info_player_start</code> entities can be placed in a map when working in cordoned areas (see [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information).}} | {{note|While normally a problem, any number of <code>info_player_start</code> entities can be placed in a map when working in cordoned areas (see [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information).}} | ||
Revision as of 10:55, 10 September 2008
Template:Wrongtitle Template:Base point
Entity description
- This entity indicates the position and facing direction at which the player will spawn.
- In Single Player games: Template:Map properties
- To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
- In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.
- If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0.

info_player_start
entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).- See also game_player_equip
- HL2DM : info_player_combine, info_player_rebel, info_player_deathmatch
- CSS : info_player_counterterrorist, info_player_terrorist
- DOD : info_player_allies, info_player_axis
- TF2 : info_player_teamspawn
Keyvalues
Flags
- Master (Has priority if multiple
info_player_start
entities exist)