Weapon shotgun: Difference between revisions
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(→Entity Description: Specified gauge and corrected myself.) |
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==Entity Description== | ==Entity Description== | ||
[[Image:hammershotgun.jpg|frame|right|Shotgun]] | [[Image:hammershotgun.jpg|frame|right|Shotgun from [[HL2]] (photo taken in hammer)]] | ||
This entity places a 12 gauge shotgun in a map. When picked up, the player is given 12 shells and the shotgun if they do not already possess one. | This entity places a 12 gauge shotgun in a map. When picked up, the player is given 12 shells and the shotgun if they do not already possess one. | ||
This weapon is only available in [[Half-Life 2]] | |||
Additional shells (up to 36 in total) can be picked up. A box of shotgun shells can be placed in a map with the [[item_box_buckshot]] entity. | Additional shells (up to 36 in total) can be picked up. A box of shotgun shells can be placed in a map with the [[item_box_buckshot]] entity. |
Revision as of 11:22, 6 February 2007
Entity Description

Shotgun from HL2 (photo taken in hammer)
This entity places a 12 gauge shotgun in a map. When picked up, the player is given 12 shells and the shotgun if they do not already possess one.
This weapon is only available in Half-Life 2
Additional shells (up to 36 in total) can be picked up. A box of shotgun shells can be placed in a map with the item_box_buckshot entity.
The shotgun also follows all physics rules as if it were a prop_physics.