Weapon cubemap: Difference between revisions

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==Entity description==
==Entity description==
[[Image:Surf_prejefuck0000.jpg|thumb|300px|right|weapon_cubemap in CSS]]
[[Image:Surf_prejefuck0000.jpg|thumb|300px|right|weapon_cubemap in [[Counter-Strike: Source]]]]
This entity gives the player a set of spheres (<code>models/shadertest/envballs.mdl</code>), each with different reflective surfaces. It is used for checking [[cubemaps]].
This entity gives the player a set of spheres (<code>models/shadertest/envballs.mdl</code>), each with different reflective surfaces. It is used for checking [[cubemaps]].


The commands to recieve the weapon_cubemap (typed into the console) is either <code>[[impulse]] 81</code> or <code>give weapon_cubemap</code>.
The commands to receive the weapon_cubemap (typed into the console) is either <code>[[impulse]] 81</code> or <code>give weapon_cubemap</code>.
These commands are considered cheats, meaning that [[Sv_cheats|sv_cheats]] must be set to 1, or developer mode must be enabled, for them to work.
These commands are considered cheats, meaning that [[Sv_cheats|sv_cheats]] must be set to 1, or developer mode must be enabled, for them to work.
You can switch to this weapon (after having received it) by typing <code>use weapon_cubemap</code>.
You can switch to this weapon (after having received it) by typing <code>use weapon_cubemap</code>.
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[[Category:Level Design]]
[[Category:Level Design]]
[[Category:Entities]]

Revision as of 06:19, 14 February 2008

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Entity description

weapon_cubemap in Counter-Strike: Source

This entity gives the player a set of spheres (models/shadertest/envballs.mdl), each with different reflective surfaces. It is used for checking cubemaps.

The commands to receive the weapon_cubemap (typed into the console) is either impulse 81 or give weapon_cubemap. These commands are considered cheats, meaning that sv_cheats must be set to 1, or developer mode must be enabled, for them to work. You can switch to this weapon (after having received it) by typing use weapon_cubemap.

Tip.pngTip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing bind "X" "impulse 81"; "use weapon_cubemap" will bind it to the X key. (You may need to press it twice the first time you use it in a map.)