Weapon cubemap: Difference between revisions
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Tip:To equip and draw the weapon for quick work, developers can bind this command to a specific key. For instance, typing
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==Entity description== | ==Entity description== | ||
[[Image:Surf_prejefuck0000.jpg|thumb|300px|right|weapon_cubemap in | [[Image:Surf_prejefuck0000.jpg|thumb|300px|right|weapon_cubemap in [[Counter-Strike: Source]]]] | ||
This entity gives the player a set of spheres (<code>models/shadertest/envballs.mdl</code>), each with different reflective surfaces. It is used for checking [[cubemaps]]. | This entity gives the player a set of spheres (<code>models/shadertest/envballs.mdl</code>), each with different reflective surfaces. It is used for checking [[cubemaps]]. | ||
The commands to | The commands to receive the weapon_cubemap (typed into the console) is either <code>[[impulse]] 81</code> or <code>give weapon_cubemap</code>. | ||
These commands are considered cheats, meaning that [[Sv_cheats|sv_cheats]] must be set to 1, or developer mode must be enabled, for them to work. | These commands are considered cheats, meaning that [[Sv_cheats|sv_cheats]] must be set to 1, or developer mode must be enabled, for them to work. | ||
You can switch to this weapon (after having received it) by typing <code>use weapon_cubemap</code>. | You can switch to this weapon (after having received it) by typing <code>use weapon_cubemap</code>. | ||
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[[Category:Level Design]] | [[Category:Level Design]] | ||
[[Category:Entities]] |
Revision as of 06:19, 14 February 2008
Entity description

weapon_cubemap in Counter-Strike: Source
This entity gives the player a set of spheres (models/shadertest/envballs.mdl
), each with different reflective surfaces. It is used for checking cubemaps.
The commands to receive the weapon_cubemap (typed into the console) is either impulse 81
or give weapon_cubemap
.
These commands are considered cheats, meaning that sv_cheats must be set to 1, or developer mode must be enabled, for them to work.
You can switch to this weapon (after having received it) by typing use weapon_cubemap
.

bind "X" "impulse 81"; "use weapon_cubemap"
will bind it to the X key. (You may need to press it twice the first time you use it in a map.)