$collisiontext: Difference between revisions
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Tip:Use $autocenter to ensure gibs spawn in the correct position relative to the breaking model.
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===model ''<string>'' OR ragdoll ''<string>''=== | ===model ''<string>'' OR ragdoll ''<string>''=== | ||
* Location of *.mdl file to spawn. Note: Model must be compiled with ragdoll physics to use with "ragdoll". | * Location of *.mdl file to spawn. '''Note:''' Model must be compiled with ragdoll physics to use with "ragdoll". | ||
'''Example:''' "model" "props_junk/wood_pallet001a_chunka" OR "ragdoll" "props_junk/wood_pallet001a_chunka" | '''Example:''' "model" "props_junk/wood_pallet001a_chunka" OR "ragdoll" "props_junk/wood_pallet001a_chunka" | ||
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===fademindist ''<int>''=== | ===fademindist ''<int>''=== | ||
* Distance from player to spawned model to start fading from view. Note: This must be used in conjunction with fademaxdist to work. | * Distance from player to spawned model to start fading from view. '''Note:''' This must be used in conjunction with fademaxdist to work. | ||
'''Example:''' "fademindist" "16" | '''Example:''' "fademindist" "16" | ||
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===fademaxdist ''<int>''=== | ===fademaxdist ''<int>''=== | ||
* Distance from player to spawned model to fade completely from view. Note: This must be used in conjunction with fademindist to work. | * Distance from player to spawned model to fade completely from view. '''Note:''' This must be used in conjunction with fademindist to work. | ||
'''Example:''' "fademaxdist" "32" | '''Example:''' "fademaxdist" "32" |
Revision as of 14:47, 16 January 2009
The $collisiontext QC command is used to define a breakable model's custom gibset (generic gibs are defined by $keyvalues - prop_data - breakable_model).

- Todo: is propdata also required when using $collisiontext ?
QC Syntax Example
$collisiontext { break { "model" "mycustomgib1" "health" "1" "fadetime" "0" } break { "model" "mycustomgib2" "health" "1" "fadetime" "0" } }
Break Options
Options highlighted in Red are mandatory.
model <string> OR ragdoll <string>
- Location of *.mdl file to spawn. Note: Model must be compiled with ragdoll physics to use with "ragdoll".
Example: "model" "props_junk/wood_pallet001a_chunka" OR "ragdoll" "props_junk/wood_pallet001a_chunka"
offset <int int int>
- Offset model from its placementOrigin in inches with 3D co-ordinates (X Y Z).
Example: "offset" "8 -8 32"
health <int>
- Overide default base health values in $propdata.
Example: "health" "100"
fadetime <int>
- Time that spawned gibs start to fade and disappear. Values should be specified in seconds.
Example: "fadetime" "30"
fademindist <int>
- Distance from player to spawned model to start fading from view. Note: This must be used in conjunction with fademaxdist to work.
Example: "fademindist" "16"
fademaxdist <int>
- Distance from player to spawned model to fade completely from view. Note: This must be used in conjunction with fademindist to work.
Example: "fademaxdist" "32"
debris <boolean>
- Flag model as debris allowing full physical interaction between other gibs spawned. Stops spawned gibs from clipping each other but increases performance load.
Example: "fademaxdist" "1"
burst <int>
- Adds a burst force allowing the gib to be pushed outward further.
Example: "burst" "50"
placementbone
- Todo: compared to $autocenter's "placementOrigin" ?
placementattachment
- Todo: compared to $autocenter's "placementOrigin" ?