Func nobuild: Difference between revisions
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==Availability== | ==Availability== | ||
This brush-based [[entity]] is exclusive to Team Fortress 2. | This brush-based [[entity]] is exclusive to [[Team_Fortress_2|Team Fortress 2]]. | ||
==Normal Use== | ==Normal Use== |
Revision as of 01:27, 22 September 2008
Entity Description
A func_nobuild entity will restrict an engineer from building in the specific area it contains.
Availability
This brush-based entity is exclusive to Team Fortress 2.
Normal Use
A func_nobuild area should come in contact with the top side of the brush you don't want the engineer to build upon. The func_nobuild should also be at least 96 units high to keep an engineer from bypassing it by jumping above it. Keep in mind that a func_respawnroom entity also blocks an engineer's ability to build and thus a func_nobuild does not have to be placed in the same location as a func_respawnroom.
Ledges
High ledges present an element a bit different from a standard floor surface. If there is a ledge you do not want an engineer to build upon, the func_nobuild brush should not only be 96 units above the surface, but 96 units below the surface as well, with the func_nobuild brush overlapping the ledge. It should also stick out 96 units from all accessible sides of the ledge. If the ledge is less then 96 units above a larger flat surface, the func_nobuild only needs to touch the top of the surface the ledge is above.
Example Map
An example map demonstrating the entity in use can be downloaded here: http://www.mediafire.com/?vl4dxzxktzf