Info player start: Difference between revisions

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(TF2 spawnpoint classname)
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* CSS : [[info_player_counterterrorist]], [[info_player_terrorist]]
* CSS : [[info_player_counterterrorist]], [[info_player_terrorist]]
* DOD : [[info_player_allies]], [[info_player_axis]]
* DOD : [[info_player_allies]], [[info_player_axis]]
* TF2 : [[info_player_teamspawn]]
{{clr}}
{{clr}}



Revision as of 13:39, 26 June 2008

Template:Wrongtitle Template:Base point

Entity description

Info player start.png
  • This entity indicates the position and facing direction at which the player will spawn.
  • In Single Player games: Template:Map properties
  • To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
  • In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.
  • If there isn't atleast one spawn entity, most mods will usually spawn the player at 0, 0, 0.
Note.pngNote:While normally a problem, any number of info_player_start entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).

Keyvalues

Flags

  • Master (Has priority if multiple info_player_start entities exist)