Info player start: Difference between revisions
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Note:While normally a problem, any number of
(TF2 spawnpoint classname) |
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* CSS : [[info_player_counterterrorist]], [[info_player_terrorist]] | * CSS : [[info_player_counterterrorist]], [[info_player_terrorist]] | ||
* DOD : [[info_player_allies]], [[info_player_axis]] | * DOD : [[info_player_allies]], [[info_player_axis]] | ||
* TF2 : [[info_player_teamspawn]] | |||
{{clr}} | {{clr}} | ||
Revision as of 13:39, 26 June 2008
Template:Wrongtitle Template:Base point
Entity description
- This entity indicates the position and facing direction at which the player will spawn.
- In Single Player games: Template:Map properties
- To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
- In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.
- If there isn't atleast one spawn entity, most mods will usually spawn the player at 0, 0, 0.

info_player_start
entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).- See also game_player_equip
- HL2DM : info_player_combine, info_player_rebel, info_player_deathmatch
- CSS : info_player_counterterrorist, info_player_terrorist
- DOD : info_player_allies, info_player_axis
- TF2 : info_player_teamspawn
Keyvalues
Flags
- Master (Has priority if multiple
info_player_start
entities exist)