Talk:MINERVA: Difference between revisions
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Awesome level! I cant wait to continue. This is a supurb example of what hardwork on design, polishing, and balance can lead to. I like the story and the design , keep it up man! --[[User:Hyperion2010|Hyperion2010]] 15:01, 2 Sep 2005 (PDT) | Awesome level! I cant wait to continue. This is a supurb example of what hardwork on design, polishing, and balance can lead to. I like the story and the design , keep it up man! --[[User:Hyperion2010|Hyperion2010]] 15:01, 2 Sep 2005 (PDT) | ||
What can I say that hasn't been already? Superb level design, witty banter via 'Mr Deus Ex Machina' and a healthy affirmation of my belief that Combine soldiers can offer a challenging fight. Encore. | What can I say that hasn't been said already? Superb level design, witty banter via 'Mr Deus Ex Machina' and a healthy affirmation of my belief that Combine soldiers can offer a challenging fight. Encore. | ||
--[[User:Tequila|Tequila]] 17:05, 2 Sep 2005 (PDT) | --[[User:Tequila|Tequila]] 17:05, 2 Sep 2005 (PDT) |
Revision as of 17:05, 2 September 2005
Dear Mr. Foster: I love you. I want to start a fan club in your blessed name. Now hurry up and get this released! :) --- Campaignjunkie 16:55, 10 Jul 2005 (PDT)
And one of my favorites strike again! I didn't notice this one until reading the Someplace_Else space over here.. May I mention how much I love thee? No? Well, then just take my compliments! Oh, and hey CJ.. :) --SEThorian 22:33, 15 Jul 2005 (CET)
Ah, the creator of Someplace Else strikes again. I remember seeing this before, but making it into an official Steam News Update is good, real good. Keep up the good work there.
Captain P 1:12, 18 Jul 2005 (CET)
Wow, this page is beating the Main Page by 23,000 views (at time of writing). Nice job! :D --Campaignjunkie 21:54, 1 Aug 2005 (PDT)
Adam, I just played through Minerva - nice work! Thoroughly enjoyable. :) I'm looking forward to the next episode. Chris Bokitch 13:40, 2 Sep 2005 (PDT)
- No lie, absolutely beautiful work. Not sure how my site helped but thanks for mentioning it in the credits. --wisemx 15:10, 2 Sep 2005 (PDT)
- A couple of months ago, I was pretty much tearing my hair out over the utter complexity of single-player HL2 mapping, and the singular lack of documentation on the subject. Fortunately, I found your site - and shortly afterwards, everything clicked. And my little geometry-test of a map (dubbed 'Flatulent Geographer', no less) grew into what you see today... --Cargo Cult 15:40, 2 Sep 2005 (PDT)
Great work! Had fun playing it. Looking forward to next episode as well. -- Shens 14:27, 2 Sep 2005 (PDT)
Awesome level! I cant wait to continue. This is a supurb example of what hardwork on design, polishing, and balance can lead to. I like the story and the design , keep it up man! --Hyperion2010 15:01, 2 Sep 2005 (PDT)
What can I say that hasn't been said already? Superb level design, witty banter via 'Mr Deus Ex Machina' and a healthy affirmation of my belief that Combine soldiers can offer a challenging fight. Encore. --Tequila 17:05, 2 Sep 2005 (PDT)