WorldTwoTextureBlend: Difference between revisions
Jump to navigation
Jump to search
Note:Do not confuse this shader with the WorldVertexTransition shader used for displacement surfaces.
m (Added note to avoid further confusion.) |
|||
Line 8: | Line 8: | ||
===Additional Parameters=== | ===Additional Parameters=== | ||
* $basetexture <texture> | * [[$basetexture]] <texture> | ||
* $detail <texture> | * [[$detail]] <texture> | ||
* $detailscale <float> | * [[$detailscale]] <float> | ||
* $surfaceprop <type> | * [[$surfaceprop]] <type> | ||
[[Category:List of Shaders]] | [[Category:List of Shaders]] |
Revision as of 18:54, 3 April 2008
A partially transparent detail texture is blended on top of the base texture, according to the alpha channel of the detail texture.

Basic VMT Syntax
WorldTwoTextureBlend ?
Additional Parameters
- $basetexture <texture>
- $detail <texture>
- $detailscale <float>
- $surfaceprop <type>