Mod wizard complete: Difference between revisions
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Revision as of 18:20, 5 June 2008
You have successfully completed the mod wizard! The folder you chose to install to now has several sub-folders beneath it:
- mapsrc\
- For your uncompiled VMF map files.
- materialsrc\
- For your uncompiled materials.
- modelsrc\
- For your uncompiled models.
- src\
- All of the C++ game source code for Half-Life 2: Episode Two or Half-Life 2: Deathmatch*, or just the "scratch" code, depending on which option you chose in the mod wizard.
- src\utils\
- All of the source code for most of the Source SDK's content creation tools.
Additionally, a folder with your mod's name has been created in <Steam install path>\steamapps\sourcemods\
. This is where data compiled from the folders above will be loaded from, and the only folder people playing your mod will need.
* Valve ships a very outdated version of HL2DM on Steam, but its SDK code is up to date.
What now?
There are many areas in modding. For a complete overview, visit the main SDK Docs page. Here are some highlights for beginners:
- General advice
- From Valve
- From other modders
- Programming
- Choosing a compiler
- My First Mod (if you chose the Episode Two or Deathmatch source code)
- Your First Entity
- Mapping
- Your First Map
- Hammer documentation
- Modeling & Animation
- XSI Mod Tool
- Exporting a model
- Model Creation Overview
- Art & Sound
- Material Creation
- Soundscripts
- Choreography
- Choreography creation
Get help
Help is available from:
- The Source SDK FAQ
- The Steam User Forums
- The Help Desk
- The hlcoders mailing list (for programmers)
- The Noesis Interactive 'Mod Your World' tutorial series (various aspects of Source modding)
- The discussion page for each article - like this one's
Good luck!