$collisiontext: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
Line 29: Line 29:
===burst===
===burst===
===placementbone===
===placementbone===
* {{todo|compared to [[$autocenter]] ?}}
* {{todo|compared to [[$autocenter]]'s "placementOrigin" ?}}
===placementattachment===
===placementattachment===
* {{todo|compared to [[$autocenter]] ?}}
* {{todo|compared to [[$autocenter]]'s "placementOrigin" ?}}

Revision as of 09:21, 6 May 2008

Stub

This article or section is a stub. You can help by expanding it.

The $collisiontext QC command is used to define a breakable model's custom gibset (generic gibs are defined by $keyvalues - prop_data - breakable_model).

Tip.pngTip:Use $autocenter to ensure gibs spawn in the correct position relative to the breaking model.
  • Todo:  is propdata also required when using $collisiontext ?

QC syntax example

$collisiontext
{ 
	break { "model" "mycustomgib1" "health" "1" "fadetime" "0" } 
	break { "model" "mycustomgib2" "health" "1" "fadetime" "0" } 
}

break options

model

  • specifies the name of the .mdl to use as a gib.

ragdoll

  • Todo: guess: specifies the name of a ragdoll model to break into, eg when zombies get cut in half ?

offset

health

fadetime

fademindist

fademaxdist

debris

burst

placementbone

placementattachment