Texture: Difference between revisions
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{{mergeto|VTF}} | {{mergeto|VTF}} | ||
A '''texture''' is an image applied to a 2D or 3D surface to give it color or additional visual detail. Textures applied to 3D models are frequently called ''skins''. While textures are typically thought of in terms of their application to 3D geometry or models, the images used to create buttons and | A '''texture''' is an image applied to a 2D or 3D surface to give it color or additional visual detail. Textures applied to 3D models are frequently called ''skins''. While textures are typically thought of in terms of their application to 3D geometry or models, the images used to create buttons, icons, and other surfaces for a [[GUI]] are also often referred to as textures. | ||
For more information about how textures are implemented in the [[Source]] engine, see [[material]]. For information about Valve's proprietary texture format, see [[VTF]]. See [[shader]] for information about applying shaders to textures using materials. | |||
A good source of additional information about textures can be found in the [http://en.wikipedia.org/wiki/Texture_%28computer_graphics%29 Texture mapping] article at the Wikipedia. | |||
== Tools and Plugins == | == Tools and Plugins == | ||
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== See also == | == See also == | ||
* [[Applying Textures]] | * [[Applying Textures]] | ||
* [[VTF|diffuse map]] or color map | |||
* [[Normal Maps|normal map]] (bump) | |||
* [[Parallax mapping|parallax mapping]] | |||
* [[%24envmapmask|specular map]] | |||
* [[Cubemap|cubemap]] | |||
* [[Mipmap|mipmap]] | |||
== External links == | == External links == |
Revision as of 17:18, 27 April 2008
A texture is an image applied to a 2D or 3D surface to give it color or additional visual detail. Textures applied to 3D models are frequently called skins. While textures are typically thought of in terms of their application to 3D geometry or models, the images used to create buttons, icons, and other surfaces for a GUI are also often referred to as textures.
For more information about how textures are implemented in the Source engine, see material. For information about Valve's proprietary texture format, see VTF. See shader for information about applying shaders to textures using materials.
A good source of additional information about textures can be found in the Texture mapping article at the Wikipedia.
Tools and Plugins
- Genetica - A commercial seamless texture editor. Creates tiling textures of all material types.
- VTF Plug-in for Photoshop - adds VTF format support to Photoshop (6.0+).
See also
- Applying Textures
- diffuse map or color map
- normal map (bump)
- parallax mapping
- specular map
- cubemap
- mipmap
External links
- Texture mapping article at Wikipedia.