Info player start: Difference between revisions

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{{wrongtitle|title=info_player_start}}
{{wrongtitle|title=info_player_start}}
{{base_point}}


== Entity description ==
== Entity description ==
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{{note|While normally a problem, any number of <code>info_player_start</code> entities can be placed in a map when working in cordoned areas (see [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information).}}
{{note|While normally a problem, any number of <code>info_player_start</code> entities can be placed in a map when working in cordoned areas (see [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information).}}


* See also [[game_player_equip]]
* HL2DM : [[info_player_combine]], [[info_player_rebel]], [[info_player_deathmatch]]
* CSS : [[info_player_counterterrorist]], [[info_player_terrorist]]
* DOD : [[info_player_allies]], [[info_player_axis]]
{{clr}}
{{clr}}


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== Flags ==
== Flags ==
* Master (Has priority if multiple <code>info_player_start</code> entities exist)
* Master (Has priority if multiple <code>info_player_start</code> entities exist)
== See also ==
* [[info_player_combine]]
* [[info_player_rebel]]
* [[info_player_deathmatch]]
* [[info_player_counterterrorist]]
* [[info_player_terrorist]]
* [[info_player_allies]]
* [[info_player_axis]]
* [[game_player_equip]]
[[Category:Entities]]
[[Category:Counter-Strike: Source Entities]]

Revision as of 14:44, 12 April 2008

Template:Wrongtitle Template:Base point

Entity description

Info player start.png
  • This entity indicates the position and facing direction at which the player will spawn.
  • To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
  • In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.
  • If there isn't atleast one spawn entity, most mods will usually spawn the player at 0, 0, 0.
Note.pngNote:While normally a problem, any number of info_player_start entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).

Keyvalues

Flags

  • Master (Has priority if multiple info_player_start entities exist)