Info player start: Difference between revisions
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Note:While normally a problem, any number of
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{{wrongtitle|title=info_player_start}} | {{wrongtitle|title=info_player_start}} | ||
{{base_point}} | |||
== Entity description == | == Entity description == | ||
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{{note|While normally a problem, any number of <code>info_player_start</code> entities can be placed in a map when working in cordoned areas (see [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information).}} | {{note|While normally a problem, any number of <code>info_player_start</code> entities can be placed in a map when working in cordoned areas (see [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information).}} | ||
* See also [[game_player_equip]] | |||
* HL2DM : [[info_player_combine]], [[info_player_rebel]], [[info_player_deathmatch]] | |||
* CSS : [[info_player_counterterrorist]], [[info_player_terrorist]] | |||
* DOD : [[info_player_allies]], [[info_player_axis]] | |||
{{clr}} | {{clr}} | ||
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== Flags == | == Flags == | ||
* Master (Has priority if multiple <code>info_player_start</code> entities exist) | * Master (Has priority if multiple <code>info_player_start</code> entities exist) | ||
Revision as of 14:44, 12 April 2008
Template:Wrongtitle Template:Base point
Entity description
- This entity indicates the position and facing direction at which the player will spawn.
- To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
- In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.
- If there isn't atleast one spawn entity, most mods will usually spawn the player at 0, 0, 0.

info_player_start
entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).- See also game_player_equip
- HL2DM : info_player_combine, info_player_rebel, info_player_deathmatch
- CSS : info_player_counterterrorist, info_player_terrorist
- DOD : info_player_allies, info_player_axis
Keyvalues
Flags
- Master (Has priority if multiple
info_player_start
entities exist)