Info player start: Difference between revisions
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Note:While normally a problem, any number of
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* To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object. | * To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object. | ||
* In [[Counter-Strike: Source]], this entity represents the initial origin for a player that has just joined the game. | * In [[Counter-Strike: Source]], this entity represents the initial origin for a player that has just joined the game. | ||
* If there isn't atleast one spawn entity, singleplayer games will usually spawn the player at 0, 0, 0. | |||
{{note|While normally a problem, any number of <code>info_player_start</code> entities can be placed in a map when working in cordoned areas (see [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information).}} | {{note|While normally a problem, any number of <code>info_player_start</code> entities can be placed in a map when working in cordoned areas (see [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information).}} | ||
Revision as of 03:55, 12 April 2008
Entity description
- This entity indicates the position and facing direction at which the player will spawn.
- To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
- In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.
- If there isn't atleast one spawn entity, singleplayer games will usually spawn the player at 0, 0, 0.

info_player_start
entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).Keyvalues
Flags
- Master (Has priority if multiple
info_player_start
entities exist)