Info player start: Difference between revisions

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{{wrongtitle|title=info_player_start}}
{{wrongtitle|title=info_player_start}}


==Entity Description==
== Entity description ==
[[Image:{{PAGENAME}}.png|right]]
[[Image:{{PAGENAME}}.png|right]]
This entity indicates the position and facing direction at which the player will spawn.
* This entity indicates the position and facing direction at which the player will spawn.
 
* To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
To prevent the player from spawning into geometry, the entity cannot reside half way through a solid object.
* In [[Counter-Strike: Source]], this entity represents the initial origin for a player that has just joined the game.
 
{{note|While normally a problem, any number of <code>info_player_start</code> entities can be placed in a map when working in cordoned areas (see [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information).}}
In [[Counter-Strike: Source]], this entity represents the initial origin for a player that has just joined the game.
 
Any number of '''info_player_start''' entities may be placed in a map for when working in cordoned-off portions of the map. (See [[Hammer Cordon Usage#Localized starting points|Localized starting points]] for more information.)


{{clr}}
{{clr}}


==Keyvalues==
== Keyvalues ==
* {{kv angles}}


* {{kv angles}}
== Flags ==
* Master (Has priority if multiple <code>info_player_start</code> entities exist)


==Flags==
== See also ==
* Master (Has priority if multiple info_player_starts exist)
==See Also==
* [[info_player_combine]]
* [[info_player_combine]]
* [[info_player_rebel]]
* [[info_player_rebel]]
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* [[info_player_axis]]
* [[info_player_axis]]
* [[game_player_equip]]
* [[game_player_equip]]
[[Category:Entities]]
[[Category:Entities]]
[[Category:Counter-Strike: Source Entities]]
[[Category:Counter-Strike: Source Entities]]

Revision as of 12:47, 14 November 2007

Template:Wrongtitle

Entity description

Info player start.png
  • This entity indicates the position and facing direction at which the player will spawn.
  • To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
  • In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.
Note.pngNote:While normally a problem, any number of info_player_start entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).

Keyvalues

Flags

  • Master (Has priority if multiple info_player_start entities exist)

See also