Mod wizard complete: Difference between revisions
Jump to navigation
Jump to search
TomEdwards (talk | contribs) (Get help from Talk: pages) |
TomEdwards (talk | contribs) (ob code is out) |
||
Line 10: | Line 10: | ||
:For your uncompiled [[model]]s. | :For your uncompiled [[model]]s. | ||
;src\ | ;src\ | ||
:All of the C++ game source code for [[Half-Life 2: Episode | :All of the C++ game source code for [[Half-Life 2: Episode Two]] or [[Half-Life 2: Deathmatch]], or just the "scratch" code, depending on which option you chose in the mod wizard. | ||
;src\utils\ | ;src\utils\ | ||
:All of the source code for most of the Source SDK's content creation tools. | :All of the source code for most of the Source SDK's content creation tools. | ||
Line 27: | Line 27: | ||
;[[:Category:Programming|Programming]] | ;[[:Category:Programming|Programming]] | ||
:[[Compiler Choices|Choosing a compiler]] | :[[Compiler Choices|Choosing a compiler]] | ||
:[[My First Mod]] (if you chose the Episode | :[[My First Mod]] (if you chose the Episode Two or Deathmatch source code) | ||
:[[My First Entity]] | :[[My First Entity]] | ||
;[[:Category:Level Design|Mapping]] | ;[[:Category:Level Design|Mapping]] |
Revision as of 13:33, 24 March 2008
You have successfully completed the mod wizard! The folder you chose to install to now has several sub-folders beneath it:
- mapsrc\
- For your uncompiled VMF map files.
- materialsrc\
- For your uncompiled materials.
- modelsrc\
- For your uncompiled models.
- src\
- All of the C++ game source code for Half-Life 2: Episode Two or Half-Life 2: Deathmatch, or just the "scratch" code, depending on which option you chose in the mod wizard.
- src\utils\
- All of the source code for most of the Source SDK's content creation tools.
Additionally, a folder with your mod's name has been created in <Steam install path>\steamapps\sourcemods\
. This is where data compiled from the folders above will be loaded from, and the only folder people playing your mod will need.
What now?
There are many areas in modding. For a complete overview, visit the main SDK Docs page. Here are some highlights for beginners:
- General advice
- From Valve
- From other modders
- Programming
- Choosing a compiler
- My First Mod (if you chose the Episode Two or Deathmatch source code)
- My First Entity
- Mapping
- Your First Map
- Hammer documentation
- Modeling & Animation
- Model Creation Overview
- XSI Mod Tool
- Compiling Models
- Art & Sound
- Material Creation
- Soundscripts
- Choreography
- Choreography creation
Get help
Help is available from:
- The Source SDK FAQ
- The Steam User Forums
- The Help Desk
- The hlcoders mailing list (for programmers)
- The discussion page for each article - like this one's
Good luck!