Mod wizard complete: Difference between revisions

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*The [[Help Desk]]
*The [[Help Desk]]
*The [http://list.valvesoftware.com/mailman/listinfo/hlcoders hlcoders mailing list] (for programmers)
*The [http://list.valvesoftware.com/mailman/listinfo/hlcoders hlcoders mailing list] (for programmers)
*The discussion page for each article - [[Talk:Mod wizard complete|like this one's]]


Good luck!
Good luck!

Revision as of 11:16, 27 February 2008

Take that, Vault Boy!

You have successfully completed the mod wizard! The folder you chose to install to now has several sub-folders beneath it:

mapsrc\
For your uncompiled VMF map files.
materialsrc\
For your uncompiled materials.
modelsrc\
For your uncompiled models.
src\
All of the C++ game source code for Half-Life 2: Episode One or Half-Life 2: Deathmatch, or just the "scratch" code, depending on which option you chose in the mod wizard.
src\utils\
All of the source code for most of the Source SDK's content creation tools.

Additionally, a folder with your mod's name has been created in <Steam install path>\steamapps\sourcemods\. This is where data compiled from the folders above will be loaded from, and the only folder people playing your mod will need.

What now?

A barnacle, from Half-Life 2.

There are many areas in modding. For a complete overview, visit the main SDK Docs page. Here are some highlights for beginners:

General advice
From Valve
From other modders
Programming
Choosing a compiler
My First Mod (if you chose the Episode One or Deathmatch source code)
My First Entity
Mapping
Your First Map
Hammer documentation
Modeling & Animation
Model Creation Overview
XSI Mod Tool
Compiling Models
Art & Sound
Material Creation
Soundscripts
Choreography
Choreography creation

Get help

Help is available from:

Good luck!

Source