VMT: Difference between revisions

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* [[:Category:Third Party Tools|Third Party Tools]]
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<!-- SDK nuts has closed. When (and if) these tutorials are ported onto the VDC, please link to them instead!
== External links ==
== External links ==
* [http://www.sdknuts.net/akg/tutorials/wisePSPtrans.asp Creating materials with transparency in Paint Shop Pro]
* [http://www.sdknuts.net/akg/tutorials/wisePSPtrans.asp Creating materials with transparency in Paint Shop Pro]
 
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[[Category:Material System]]
[[Category:Material System]]
[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 14:08, 20 February 2008

A material is what the Source engine uses to define which textures (.vtf) and shaders (function which defines how materials are rendered to the screen) are used on a surface (models, world surfaces, sprites, etc). This information is stored in a Valve Material (.vmt) file.

For a quick overlook on the entire process of creating a material from scratch, see Material Creation.

For a more lengthy tutorial on this process, see Creating a Material.

See also