VMT: Difference between revisions
Jump to navigation
Jump to search
Plykkegaard (talk | contribs) m (→External links: SDK nuts has closed) |
|||
Line 13: | Line 13: | ||
* [[:Category:Third Party Tools|Third Party Tools]] | * [[:Category:Third Party Tools|Third Party Tools]] | ||
<!-- SDK nuts has closed. When (and if) these tutorials are ported onto the VDC, please link to them instead! | |||
== External links == | == External links == | ||
* [http://www.sdknuts.net/akg/tutorials/wisePSPtrans.asp Creating materials with transparency in Paint Shop Pro] | * [http://www.sdknuts.net/akg/tutorials/wisePSPtrans.asp Creating materials with transparency in Paint Shop Pro] | ||
--> | |||
[[Category:Material System]] | [[Category:Material System]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 14:08, 20 February 2008
A material is what the Source engine uses to define which textures (.vtf) and shaders (function which defines how materials are rendered to the screen) are used on a surface (models, world surfaces, sprites, etc). This information is stored in a Valve Material (.vmt) file.
For a quick overlook on the entire process of creating a material from scratch, see Material Creation.
For a more lengthy tutorial on this process, see Creating a Material.